Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
WallCollisionData Struct Reference

#include <surface_collision.h>

Data Fields

f32 x
 
f32 y
 
f32 z
 
f32 offsetY
 
f32 radius
 
s16 unk14
 
s16 numWalls
 
struct Surfacewalls [4]
 

Field Documentation

◆ numWalls

s16 WallCollisionData::numWalls

◆ offsetY

f32 WallCollisionData::offsetY

◆ radius

f32 WallCollisionData::radius

◆ unk14

s16 WallCollisionData::unk14

◆ walls

struct Surface* WallCollisionData::walls[4]

◆ x

f32 WallCollisionData::x

◆ y

f32 WallCollisionData::y

◆ z

f32 WallCollisionData::z

The documentation for this struct was generated from the following file: