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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <surface_collision.h>
Data Fields | |
f32 | x |
f32 | y |
f32 | z |
f32 | offsetY |
f32 | radius |
s16 | unk14 |
s16 | numWalls |
struct Surface * | walls [4] |
s16 WallCollisionData::numWalls |
f32 WallCollisionData::offsetY |
f32 WallCollisionData::radius |
s16 WallCollisionData::unk14 |
f32 WallCollisionData::x |
f32 WallCollisionData::y |
f32 WallCollisionData::z |