Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
src
goddard
sfx.h
Go to the documentation of this file.
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#ifndef GD_MARIO_HEAD_SFX_H
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#define GD_MARIO_HEAD_SFX_H
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#include <
ultra64.h
>
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// Sfx for Mario Head Screen
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enum
GdSfx
{
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GD_SFX_NONE
= 0x00,
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GD_SFX_HAND_APPEAR
= 0x01,
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GD_SFX_HAND_DISAPPEAR
= 0x02,
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GD_SFX_UNUSED_COIN
= 0x04,
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GD_SFX_PINCH_FACE
= 0x08,
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GD_SFX_PINCH_FACE_2
= 0x10,
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GD_SFX_LET_GO_FACE
= 0x20,
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GD_SFX_CAM_ZOOM_IN
= 0x40,
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GD_SFX_CAM_ZOOM_OUT
= 0x80
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};
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// functions
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extern
void
gd_reset_sfx
(
void
);
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extern
u32
gd_new_sfx_to_play
(
void
);
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extern
void
gd_sfx_played
(
void
);
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extern
void
gd_play_sfx
(
u32
);
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#endif
/* GD_MARIO_HEAD_SFX_H */
GD_SFX_UNUSED_COIN
Definition:
sfx.h:11
gd_sfx_played
void gd_sfx_played(void)
Definition:
sfx.c:19
GD_SFX_CAM_ZOOM_IN
Definition:
sfx.h:15
GD_SFX_CAM_ZOOM_OUT
Definition:
sfx.h:16
GdSfx
GdSfx
Definition:
sfx.h:7
gd_reset_sfx
void gd_reset_sfx(void)
Definition:
sfx.c:8
GD_SFX_HAND_DISAPPEAR
Definition:
sfx.h:10
gd_new_sfx_to_play
u32 gd_new_sfx_to_play(void)
Definition:
sfx.c:14
GD_SFX_NONE
Definition:
sfx.h:8
ultra64.h
GD_SFX_PINCH_FACE_2
Definition:
sfx.h:13
gd_play_sfx
void gd_play_sfx(u32)
GD_SFX_LET_GO_FACE
Definition:
sfx.h:14
GD_SFX_HAND_APPEAR
Definition:
sfx.h:9
GD_SFX_PINCH_FACE
Definition:
sfx.h:12
u32
unsigned int u32
Definition:
ultratypes.h:16
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