Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
sfx.h
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1 #ifndef GD_MARIO_HEAD_SFX_H
2 #define GD_MARIO_HEAD_SFX_H
3 
4 #include <ultra64.h>
5 
6 // Sfx for Mario Head Screen
7 enum GdSfx {
8  GD_SFX_NONE = 0x00,
17 };
18 
19 // functions
20 extern void gd_reset_sfx(void);
21 extern u32 gd_new_sfx_to_play(void);
22 extern void gd_sfx_played(void);
23 extern void gd_play_sfx(u32);
24 
25 #endif /* GD_MARIO_HEAD_SFX_H */
Definition: sfx.h:11
void gd_sfx_played(void)
Definition: sfx.c:19
Definition: sfx.h:15
Definition: sfx.h:16
GdSfx
Definition: sfx.h:7
void gd_reset_sfx(void)
Definition: sfx.c:8
Definition: sfx.h:10
u32 gd_new_sfx_to_play(void)
Definition: sfx.c:14
Definition: sfx.h:8
Definition: sfx.h:13
void gd_play_sfx(u32)
Definition: sfx.h:14
Definition: sfx.h:9
Definition: sfx.h:12
unsigned int u32
Definition: ultratypes.h:16