Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Enumerations | Functions
sfx.h File Reference
#include <ultra64.h>

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Enumerations

enum  GdSfx {
  GD_SFX_NONE = 0x00, GD_SFX_HAND_APPEAR = 0x01, GD_SFX_HAND_DISAPPEAR = 0x02, GD_SFX_UNUSED_COIN = 0x04,
  GD_SFX_PINCH_FACE = 0x08, GD_SFX_PINCH_FACE_2 = 0x10, GD_SFX_LET_GO_FACE = 0x20, GD_SFX_CAM_ZOOM_IN = 0x40,
  GD_SFX_CAM_ZOOM_OUT = 0x80
}
 

Functions

void gd_reset_sfx (void)
 
u32 gd_new_sfx_to_play (void)
 
void gd_sfx_played (void)
 
void gd_play_sfx (u32)
 

Enumeration Type Documentation

◆ GdSfx

enum GdSfx
Enumerator
GD_SFX_NONE 
GD_SFX_HAND_APPEAR 
GD_SFX_HAND_DISAPPEAR 
GD_SFX_UNUSED_COIN 
GD_SFX_PINCH_FACE 
GD_SFX_PINCH_FACE_2 
GD_SFX_LET_GO_FACE 
GD_SFX_CAM_ZOOM_IN 
GD_SFX_CAM_ZOOM_OUT 

Function Documentation

◆ gd_new_sfx_to_play()

u32 gd_new_sfx_to_play ( void  )

◆ gd_play_sfx()

void gd_play_sfx ( u32  )

◆ gd_reset_sfx()

void gd_reset_sfx ( void  )

◆ gd_sfx_played()

void gd_sfx_played ( void  )