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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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GraphNode part that scales itself and its children. More...
#include <graph_node.h>
Data Fields | |
| struct GraphNode | node |
| void * | displayList |
| f32 | scale |
GraphNode part that scales itself and its children.
Usage example: Mario's fist or shoe, which grows when attacking. This can't be done with an animated part sine animation data doesn't support scaling. Note that many scaling animations (like a goomba getting stomped) happen on the entire object. This node is only used when a single part needs to be scaled. There is also a level command that scales the entire level, used for THI. The display list can be null, in which case it won't draw anything itself.
| void* GraphNodeScale::displayList |
| f32 GraphNodeScale::scale |
1.8.13