1 #ifndef _MARIO_ACTIONS_STATIONARY 2 #define _MARIO_ACTIONS_STATIONARY 6 #define INPUT_UNKNOWN_A41F 0xA41F s32 act_double_jump_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:869
s32 act_lava_boost_land(struct MarioState *)
Definition: mario_actions_stationary.c:919
s32 func_80262828(struct MarioState *, u32)
Definition: mario_actions_stationary.c:832
s32 act_slide_kick_slide_stop(struct MarioState *)
Definition: mario_actions_stationary.c:679
s32 act_air_throw_land(struct MarioState *)
Definition: mario_actions_stationary.c:984
s32 act_start_sleeping(struct MarioState *)
Definition: mario_actions_stationary.c:179
s32 act_start_crouching(struct MarioState *)
Definition: mario_actions_stationary.c:692
s32 act_shivering(struct MarioState *)
Definition: mario_actions_stationary.c:361
void func_80261D70(struct MarioState *, s32, u32)
Definition: mario_actions_stationary.c:611
s32 act_start_crawling(struct MarioState *)
Definition: mario_actions_stationary.c:742
s32 act_long_jump_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:930
s32 mario_execute_stationary_action(struct MarioState *)
Definition: mario_actions_stationary.c:1109
s32 act_idle(struct MarioState *)
Definition: mario_actions_stationary.c:102
s32 act_butt_slide_stop(struct MarioState *)
Definition: mario_actions_stationary.c:641
void func_80260BC4(struct MarioState *, u32, s32, u32)
Definition: mario_actions_stationary.c:173
s32 func_80263378(struct MarioState *)
Definition: mario_actions_stationary.c:1086
s32 act_braking_stop(struct MarioState *)
Definition: mario_actions_stationary.c:619
s32 func_80261C74(struct MarioState *)
Definition: mario_actions_stationary.c:588
s32 act_sleeping(struct MarioState *)
Definition: mario_actions_stationary.c:257
s32 func_802616C4(struct MarioState *)
Definition: mario_actions_stationary.c:460
s32 act_panting(struct MarioState *)
Definition: mario_actions_stationary.c:565
s32 func_80262CEC(struct MarioState *)
Definition: mario_actions_stationary.c:943
s32 act_side_flip_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:878
s32 act_triple_jump_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:897
s32 func_80262574(struct MarioState *)
Definition: mario_actions_stationary.c:789
s32 act_twirl_land(struct MarioState *)
Definition: mario_actions_stationary.c:1001
s32 act_first_person(struct MarioState *)
Definition: mario_actions_stationary.c:1051
s32 act_stop_crawling(struct MarioState *)
Definition: mario_actions_stationary.c:768
s32 act_in_quicksand(struct MarioState *)
Definition: mario_actions_stationary.c:508
s32 act_standing_against_wall(struct MarioState *)
Definition: mario_actions_stationary.c:486
s32 act_ground_pound_land(struct MarioState *)
Definition: mario_actions_stationary.c:1033
s32 func_802615C4(struct MarioState *)
Definition: mario_actions_stationary.c:438
s32 act_coughing(struct MarioState *)
Definition: mario_actions_stationary.c:414
s32 act_freefall_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:888
s32 func_802627B8(struct MarioState *, s32, u32)
Definition: mario_actions_stationary.c:823
signed int s32
Definition: ultratypes.h:15
s32 func_802606DC(struct MarioState *)
Definition: mario_actions_stationary.c:60
s32 act_backflip_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:906
s32 func_802604E0(struct MarioState *)
Definition: mario_actions_stationary.c:18
s32 act_waking_up(struct MarioState *)
Definition: mario_actions_stationary.c:326
s32 act_stop_crouching(struct MarioState *)
Definition: mario_actions_stationary.c:717
s32 func_80261F8C(struct MarioState *)
Definition: mario_actions_stationary.c:658
unsigned int u32
Definition: ultratypes.h:16
s32 act_jump_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:860
s32 func_80262DE4(struct MarioState *)
Definition: mario_actions_stationary.c:964
s32 act_crouching(struct MarioState *)
Definition: mario_actions_stationary.c:527