Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
mario_actions_stationary.h
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1 #ifndef _MARIO_ACTIONS_STATIONARY
2 #define _MARIO_ACTIONS_STATIONARY
3 
4 #include "types.h"
5 
6 #define INPUT_UNKNOWN_A41F 0xA41F
7 
8 extern s32 func_802604E0(struct MarioState *);
9 extern s32 func_802606DC(struct MarioState *);
10 extern s32 act_idle(struct MarioState *);
11 extern void func_80260BC4(struct MarioState *, u32, s32, u32);
12 extern s32 act_start_sleeping(struct MarioState *);
13 extern s32 act_sleeping(struct MarioState *);
14 extern s32 act_waking_up(struct MarioState *);
15 extern s32 act_shivering(struct MarioState *);
16 extern s32 act_coughing(struct MarioState *);
17 extern s32 func_802615C4(struct MarioState *);
18 extern s32 func_802616C4(struct MarioState *);
20 extern s32 act_in_quicksand(struct MarioState *);
21 extern s32 act_crouching(struct MarioState *);
22 extern s32 act_panting(struct MarioState *);
23 extern s32 func_80261C74(struct MarioState *);
24 extern void func_80261D70(struct MarioState *, s32, u32);
25 extern s32 act_braking_stop(struct MarioState *);
26 extern s32 act_butt_slide_stop(struct MarioState *);
27 extern s32 func_80261F8C(struct MarioState *);
29 extern s32 act_start_crouching(struct MarioState *);
30 extern s32 act_stop_crouching(struct MarioState *);
31 extern s32 act_start_crawling(struct MarioState *);
32 extern s32 act_stop_crawling(struct MarioState *);
33 extern s32 func_80262574(struct MarioState *);
34 extern s32 func_802627B8(struct MarioState *, s32, u32);
35 extern s32 func_80262828(struct MarioState *, u32);
36 extern s32 act_jump_land_stop(struct MarioState *);
38 extern s32 act_side_flip_land_stop(struct MarioState *);
39 extern s32 act_freefall_land_stop(struct MarioState *);
41 extern s32 act_backflip_land_stop(struct MarioState *);
42 extern s32 act_lava_boost_land(struct MarioState *);
43 extern s32 act_long_jump_land_stop(struct MarioState *);
44 extern s32 func_80262CEC(struct MarioState *);
45 extern s32 func_80262DE4(struct MarioState *);
46 extern s32 act_air_throw_land(struct MarioState *);
47 extern s32 act_twirl_land(struct MarioState *);
48 extern s32 act_ground_pound_land(struct MarioState *);
49 extern s32 act_first_person(struct MarioState *);
50 extern s32 func_80263378(struct MarioState *);
52 
53 #endif /* _MARIO_ACTIONS_STATIONARY */
s32 act_double_jump_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:869
s32 act_lava_boost_land(struct MarioState *)
Definition: mario_actions_stationary.c:919
s32 func_80262828(struct MarioState *, u32)
Definition: mario_actions_stationary.c:832
s32 act_slide_kick_slide_stop(struct MarioState *)
Definition: mario_actions_stationary.c:679
s32 act_air_throw_land(struct MarioState *)
Definition: mario_actions_stationary.c:984
s32 act_start_sleeping(struct MarioState *)
Definition: mario_actions_stationary.c:179
s32 act_start_crouching(struct MarioState *)
Definition: mario_actions_stationary.c:692
s32 act_shivering(struct MarioState *)
Definition: mario_actions_stationary.c:361
void func_80261D70(struct MarioState *, s32, u32)
Definition: mario_actions_stationary.c:611
s32 act_start_crawling(struct MarioState *)
Definition: mario_actions_stationary.c:742
s32 act_long_jump_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:930
s32 mario_execute_stationary_action(struct MarioState *)
Definition: mario_actions_stationary.c:1109
s32 act_idle(struct MarioState *)
Definition: mario_actions_stationary.c:102
Definition: types.h:238
s32 act_butt_slide_stop(struct MarioState *)
Definition: mario_actions_stationary.c:641
void func_80260BC4(struct MarioState *, u32, s32, u32)
Definition: mario_actions_stationary.c:173
s32 func_80263378(struct MarioState *)
Definition: mario_actions_stationary.c:1086
s32 act_braking_stop(struct MarioState *)
Definition: mario_actions_stationary.c:619
s32 func_80261C74(struct MarioState *)
Definition: mario_actions_stationary.c:588
s32 act_sleeping(struct MarioState *)
Definition: mario_actions_stationary.c:257
s32 func_802616C4(struct MarioState *)
Definition: mario_actions_stationary.c:460
s32 act_panting(struct MarioState *)
Definition: mario_actions_stationary.c:565
s32 func_80262CEC(struct MarioState *)
Definition: mario_actions_stationary.c:943
s32 act_side_flip_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:878
s32 act_triple_jump_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:897
s32 func_80262574(struct MarioState *)
Definition: mario_actions_stationary.c:789
s32 act_twirl_land(struct MarioState *)
Definition: mario_actions_stationary.c:1001
s32 act_first_person(struct MarioState *)
Definition: mario_actions_stationary.c:1051
s32 act_stop_crawling(struct MarioState *)
Definition: mario_actions_stationary.c:768
s32 act_in_quicksand(struct MarioState *)
Definition: mario_actions_stationary.c:508
s32 act_standing_against_wall(struct MarioState *)
Definition: mario_actions_stationary.c:486
s32 act_ground_pound_land(struct MarioState *)
Definition: mario_actions_stationary.c:1033
s32 func_802615C4(struct MarioState *)
Definition: mario_actions_stationary.c:438
s32 act_coughing(struct MarioState *)
Definition: mario_actions_stationary.c:414
s32 act_freefall_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:888
s32 func_802627B8(struct MarioState *, s32, u32)
Definition: mario_actions_stationary.c:823
signed int s32
Definition: ultratypes.h:15
s32 func_802606DC(struct MarioState *)
Definition: mario_actions_stationary.c:60
s32 act_backflip_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:906
s32 func_802604E0(struct MarioState *)
Definition: mario_actions_stationary.c:18
s32 act_waking_up(struct MarioState *)
Definition: mario_actions_stationary.c:326
s32 act_stop_crouching(struct MarioState *)
Definition: mario_actions_stationary.c:717
s32 func_80261F8C(struct MarioState *)
Definition: mario_actions_stationary.c:658
unsigned int u32
Definition: ultratypes.h:16
s32 act_jump_land_stop(struct MarioState *)
Definition: mario_actions_stationary.c:860
s32 func_80262DE4(struct MarioState *)
Definition: mario_actions_stationary.c:964
s32 act_crouching(struct MarioState *)
Definition: mario_actions_stationary.c:527