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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Functions | |
| void | bhv_ttc_rotating_solid_init (void) |
| Init function for bhvTTCRotatingSolid. More... | |
| void | bhv_ttc_rotating_solid_update (void) |
| Update function for bhvTTCRotatingSolid. More... | |
Variables | |
| static void * | sTTCRotatingSolidCollisionModels [] |
| Behavior for bhvTTCRotatingSolid, which are the rotating cube and triangular prism. More... | |
| static u8 | sTTCRotatingSolidInitialDelays [] |
| The number of frames to wait before rotating for the first time. More... | |
Update function for bhvTTCRotatingSolid.
Wait a bit, dip down and back up, play a sound, then rotate.
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static |
Behavior for bhvTTCRotatingSolid, which are the rotating cube and triangular prism.
The collision models for cube and triangular prism, respectively.
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static |
The number of frames to wait before rotating for the first time.
1.8.13