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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Go to the source code of this file.
Macros | |
#define | BEH_BREAK 1 |
#define | BEH_CONTINUE 0 |
#define | cur_object_get_int(offset) gCurrentObject->OBJECT_FIELD_S32(offset) |
#define | cur_object_get_float(offset) gCurrentObject->OBJECT_FIELD_F32(offset) |
#define | cur_object_add_float(offset, value) gCurrentObject->OBJECT_FIELD_F32(offset) += (f32)(value) |
#define | cur_object_set_float(offset, value) gCurrentObject->OBJECT_FIELD_F32(offset) = (f32)(value) |
#define | cur_object_add_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) += (s32)(value) |
#define | cur_object_set_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) = (s32)(value) |
#define | cur_object_or_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) |= (s32)(value) |
#define | cur_object_and_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) &= (s32)(value) |
#define | object_and_int(object, offset, value) object->OBJECT_FIELD_S32(offset) &= (s32)(value) |
Functions | |
u16 | RandomU16 (void) |
float | RandomFloat (void) |
s32 | RandomSign (void) |
void | func_80383D68 (struct Object *object) |
void | stub_80385BF0 (void) |
void | cur_object_exec_behavior (void) |
#define BEH_BREAK 1 |
#define BEH_CONTINUE 0 |
#define cur_object_add_float | ( | offset, | |
value | |||
) | gCurrentObject->OBJECT_FIELD_F32(offset) += (f32)(value) |
#define cur_object_add_int | ( | offset, | |
value | |||
) | gCurrentObject->OBJECT_FIELD_S32(offset) += (s32)(value) |
#define cur_object_and_int | ( | offset, | |
value | |||
) | gCurrentObject->OBJECT_FIELD_S32(offset) &= (s32)(value) |
#define cur_object_get_float | ( | offset | ) | gCurrentObject->OBJECT_FIELD_F32(offset) |
#define cur_object_get_int | ( | offset | ) | gCurrentObject->OBJECT_FIELD_S32(offset) |
#define cur_object_or_int | ( | offset, | |
value | |||
) | gCurrentObject->OBJECT_FIELD_S32(offset) |= (s32)(value) |
#define cur_object_set_float | ( | offset, | |
value | |||
) | gCurrentObject->OBJECT_FIELD_F32(offset) = (f32)(value) |
#define cur_object_set_int | ( | offset, | |
value | |||
) | gCurrentObject->OBJECT_FIELD_S32(offset) = (s32)(value) |
float RandomFloat | ( | void | ) |