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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <gd_types.h>
Data Fields | |
struct GdObj | header |
u8 | pad0 [0x8] |
s32 | id |
char | name [8] |
u8 | pad28 [4] |
s32 | flags |
f32 | unk30 |
u8 | pad34 [4] |
f32 | unk38 |
s32 | unk3C |
s32 | unk40 |
u8 | pad3 [0x8] |
s32 | unk4C |
struct GdColour | diffuse |
struct GdColour | colour |
struct GdVec3f | unk68 |
struct GdVec3f | position |
struct GdVec3f | unk80 |
struct GdVec3f | unk8C |
s32 | unk98 |
struct ObjShape * | unk9C |
s32 ObjLight::flags |
s32 ObjLight::id |
char ObjLight::name[8] |
u8 ObjLight::pad0[0x8] |
u8 ObjLight::pad28[4] |
u8 ObjLight::pad3[0x8] |
u8 ObjLight::pad34[4] |
f32 ObjLight::unk30 |
f32 ObjLight::unk38 |
s32 ObjLight::unk3C |
s32 ObjLight::unk40 |
s32 ObjLight::unk4C |
s32 ObjLight::unk98 |