Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
ObjLight Struct Reference

#include <gd_types.h>

Data Fields

struct GdObj header
 
u8 pad0 [0x8]
 
s32 id
 
char name [8]
 
u8 pad28 [4]
 
s32 flags
 
f32 unk30
 
u8 pad34 [4]
 
f32 unk38
 
s32 unk3C
 
s32 unk40
 
u8 pad3 [0x8]
 
s32 unk4C
 
struct GdColour diffuse
 
struct GdColour colour
 
struct GdVec3f unk68
 
struct GdVec3f position
 
struct GdVec3f unk80
 
struct GdVec3f unk8C
 
s32 unk98
 
struct ObjShapeunk9C
 

Field Documentation

◆ colour

struct GdColour ObjLight::colour

◆ diffuse

struct GdColour ObjLight::diffuse

◆ flags

s32 ObjLight::flags

◆ header

struct GdObj ObjLight::header

◆ id

s32 ObjLight::id

◆ name

char ObjLight::name[8]

◆ pad0

u8 ObjLight::pad0[0x8]

◆ pad28

u8 ObjLight::pad28[4]

◆ pad3

u8 ObjLight::pad3[0x8]

◆ pad34

u8 ObjLight::pad34[4]

◆ position

struct GdVec3f ObjLight::position

◆ unk30

f32 ObjLight::unk30

◆ unk38

f32 ObjLight::unk38

◆ unk3C

s32 ObjLight::unk3C

◆ unk40

s32 ObjLight::unk40

◆ unk4C

s32 ObjLight::unk4C

◆ unk68

struct GdVec3f ObjLight::unk68

◆ unk80

struct GdVec3f ObjLight::unk80

◆ unk8C

struct GdVec3f ObjLight::unk8C

◆ unk98

s32 ObjLight::unk98

◆ unk9C

struct ObjShape* ObjLight::unk9C

The documentation for this struct was generated from the following file: