![]() |
Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
|
#include <gd_types.h>
Data Fields | |
| struct GdObj | header |
| u8 | pad0 [0x8] |
| s32 | id |
| char | name [8] |
| u8 | pad28 [4] |
| s32 | flags |
| f32 | unk30 |
| u8 | pad34 [4] |
| f32 | unk38 |
| s32 | unk3C |
| s32 | unk40 |
| u8 | pad3 [0x8] |
| s32 | unk4C |
| struct GdColour | diffuse |
| struct GdColour | colour |
| struct GdVec3f | unk68 |
| struct GdVec3f | position |
| struct GdVec3f | unk80 |
| struct GdVec3f | unk8C |
| s32 | unk98 |
| struct ObjShape * | unk9C |
| s32 ObjLight::flags |
| s32 ObjLight::id |
| char ObjLight::name[8] |
| u8 ObjLight::pad0[0x8] |
| u8 ObjLight::pad28[4] |
| u8 ObjLight::pad3[0x8] |
| u8 ObjLight::pad34[4] |
| f32 ObjLight::unk30 |
| f32 ObjLight::unk38 |
| s32 ObjLight::unk3C |
| s32 ObjLight::unk40 |
| s32 ObjLight::unk4C |
| s32 ObjLight::unk98 |
1.8.13