Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
ObjShape Struct Reference

#include <gd_types.h>

Data Fields

struct GdObj header
 
struct ObjShapeprevShape
 
struct ObjShapenextShape
 
struct ObjGroupfaceGroup
 
struct ObjGroupvtxGroup
 
struct ObjGroupunk24
 
u8 pad28 [4]
 
struct ObjGroupmtlGroup
 
s32 unk30
 
s32 faceCount
 
s32 vtxCount
 
s32 unk3C
 
u32 id
 
s32 flag
 
s32 gdDls [3]
 
u8 pad54 [0x58-0x54]
 
f32 unk58
 
char name [0x40]
 

Field Documentation

◆ faceCount

s32 ObjShape::faceCount

◆ faceGroup

struct ObjGroup* ObjShape::faceGroup

◆ flag

s32 ObjShape::flag

◆ gdDls

s32 ObjShape::gdDls[3]

◆ header

struct GdObj ObjShape::header

◆ id

u32 ObjShape::id

◆ mtlGroup

struct ObjGroup* ObjShape::mtlGroup

◆ name

char ObjShape::name[0x40]

◆ nextShape

struct ObjShape* ObjShape::nextShape

◆ pad28

u8 ObjShape::pad28[4]

◆ pad54

u8 ObjShape::pad54[0x58-0x54]

◆ prevShape

struct ObjShape* ObjShape::prevShape

◆ unk24

struct ObjGroup* ObjShape::unk24

◆ unk30

s32 ObjShape::unk30

◆ unk3C

s32 ObjShape::unk3C

◆ unk58

f32 ObjShape::unk58

◆ vtxCount

s32 ObjShape::vtxCount

◆ vtxGroup

struct ObjGroup* ObjShape::vtxGroup

The documentation for this struct was generated from the following file: