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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <gd_types.h>
Data Fields | |
| struct GdObj | header |
| struct ObjShape * | prevShape |
| struct ObjShape * | nextShape |
| struct ObjGroup * | faceGroup |
| struct ObjGroup * | vtxGroup |
| struct ObjGroup * | unk24 |
| u8 | pad28 [4] |
| struct ObjGroup * | mtlGroup |
| s32 | unk30 |
| s32 | faceCount |
| s32 | vtxCount |
| s32 | unk3C |
| u32 | id |
| s32 | flag |
| s32 | gdDls [3] |
| u8 | pad54 [0x58-0x54] |
| f32 | unk58 |
| char | name [0x40] |
| s32 ObjShape::faceCount |
| s32 ObjShape::flag |
| s32 ObjShape::gdDls[3] |
| u32 ObjShape::id |
| char ObjShape::name[0x40] |
| u8 ObjShape::pad28[4] |
| u8 ObjShape::pad54[0x58-0x54] |
| s32 ObjShape::unk30 |
| s32 ObjShape::unk3C |
| f32 ObjShape::unk58 |
| s32 ObjShape::vtxCount |
1.8.13