Super Mario 64 Source
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Functions | Variables
sparkle_spawn_star.inc.c File Reference

Functions

void bhv_unused_080c_init (void)
 
void func_802AA788 (void)
 
void func_802AA7EC (void)
 
void func_802AA8E4 (void)
 
void func_802AA918 (void)
 
void bhv_unused_080c_loop (void)
 
void bhv_spawn_star_objects (u32 sp20)
 

Variables

struct ObjectHitbox sSparkleSpawnStarHitbox
 

Function Documentation

◆ bhv_spawn_star_objects()

void bhv_spawn_star_objects ( u32  sp20)

◆ bhv_unused_080c_init()

void bhv_unused_080c_init ( void  )

◆ bhv_unused_080c_loop()

void bhv_unused_080c_loop ( void  )

◆ func_802AA788()

void func_802AA788 ( void  )

◆ func_802AA7EC()

void func_802AA7EC ( void  )

◆ func_802AA8E4()

void func_802AA8E4 ( void  )

◆ func_802AA918()

void func_802AA918 ( void  )

Variable Documentation

◆ sSparkleSpawnStarHitbox

struct ObjectHitbox sSparkleSpawnStarHitbox
Initial value:
= {
0,
0,
0,
0,
80,
50,
0,
0,
}
#define INTERACT_STAR_OR_KEY
Definition: interaction.h:18