Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions | Variables
manta_ray.inc.c File Reference

Functions

void bhv_manta_ray_init (void)
 
void func_802F5E20 (void)
 
void func_802F5FD8 (void)
 
void bhv_manta_ray_loop (void)
 

Variables

static s16 D_803316A8 []
 
static struct ObjectHitbox sMantaRayHitbox
 

Function Documentation

◆ bhv_manta_ray_init()

void bhv_manta_ray_init ( void  )

◆ bhv_manta_ray_loop()

void bhv_manta_ray_loop ( void  )

◆ func_802F5E20()

void func_802F5E20 ( void  )

◆ func_802F5FD8()

void func_802F5FD8 ( void  )

Variable Documentation

◆ D_803316A8

s16 D_803316A8[]
static
Initial value:
= { 0x0000, 0xEE6C, 0xFA9C, 0xFFD8, 0x0001, 0xEFE8, 0xF740, 0x02E4, 0x0002,
0xF330, 0xF3F8, 0x0410, 0x0003, 0xF740, 0xF308, 0x02D0, 0x0004, 0xF8D0,
0xF3BC, 0xFEE8, 0x0005, 0xF6F0, 0xF650, 0xFBB4, 0x0006, 0xF36C, 0xF9C0,
0xFAB0, 0x0007, 0xEFAC, 0xFC04, 0xFBF0, 0xFFFF, 0x0000 }

◆ sMantaRayHitbox

struct ObjectHitbox sMantaRayHitbox
static
Initial value:
= {
0,
0,
3,
0,
210,
60,
200,
50,
}
#define INTERACT_DAMAGE
Definition: interaction.h:9