Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Macros | Variables
dynlist_mario_face.c File Reference
#include <ultra64.h>
#include "dynlist_macros.h"
#include "dynlists.h"
#include "../dynlist_proc.h"

Macros

#define VTX_NUM   440
 
#define FACE_NUM   877
 

Variables

static s16 mario_Face_VtxData [VTX_NUM][3]
 
static struct GdVtxData mario_Face_VtxInfo = { VTX_NUM, 0x1, mario_Face_VtxData }
 
static u16 mario_Face_FaceData [FACE_NUM][4]
 
static struct GdFaceData mario_Face_FaceInfo = { FACE_NUM, 0x1, mario_Face_FaceData }
 
struct DynList dynlist_mario_face [44]
 

Macro Definition Documentation

◆ FACE_NUM

#define FACE_NUM   877

◆ VTX_NUM

#define VTX_NUM   440

Variable Documentation

◆ dynlist_mario_face

struct DynList dynlist_mario_face[44]

◆ mario_Face_FaceData

u16 mario_Face_FaceData[FACE_NUM][4]
static

◆ mario_Face_FaceInfo

struct GdFaceData mario_Face_FaceInfo = { FACE_NUM, 0x1, mario_Face_FaceData }
static

◆ mario_Face_VtxData

s16 mario_Face_VtxData[VTX_NUM][3]
static

◆ mario_Face_VtxInfo

struct GdVtxData mario_Face_VtxInfo = { VTX_NUM, 0x1, mario_Face_VtxData }
static