Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
ObjWeight Struct Reference

#include <gd_types.h>

Data Fields

struct GdObj header
 
u8 pad14 [0x8]
 
s32 id
 
struct GdVec3f vec20
 
u8 pad2C [0x38-0x2c]
 
f32 unk38
 
struct ObjVertexunk3C
 

Field Documentation

◆ header

struct GdObj ObjWeight::header

◆ id

s32 ObjWeight::id

◆ pad14

u8 ObjWeight::pad14[0x8]

◆ pad2C

u8 ObjWeight::pad2C[0x38-0x2c]

◆ unk38

f32 ObjWeight::unk38

◆ unk3C

struct ObjVertex* ObjWeight::unk3C

◆ vec20

struct GdVec3f ObjWeight::vec20

The documentation for this struct was generated from the following file: