Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
ObjAnimator Struct Reference

#include <gd_types.h>

Data Fields

struct GdObj header
 
struct ObjGroupunk14
 
struct ObjGroupanimdata
 
u8 pad1C [0x4]
 
s32 unk20
 
f32 unk24
 
f32 unk28
 
u8 pad2C [4]
 
struct ObjGroupunk30
 
s32 unk34
 
u8 pad38 [0x44-0x38]
 
struct GdObjunk44
 
void(* fn48 )(struct ObjAnimator *)
 
s32 unk4C
 
s32 unk50
 
s32 unk54
 

Field Documentation

◆ animdata

struct ObjGroup* ObjAnimator::animdata

◆ fn48

void(* ObjAnimator::fn48) (struct ObjAnimator *)

◆ header

struct GdObj ObjAnimator::header

◆ pad1C

u8 ObjAnimator::pad1C[0x4]

◆ pad2C

u8 ObjAnimator::pad2C[4]

◆ pad38

u8 ObjAnimator::pad38[0x44-0x38]

◆ unk14

struct ObjGroup* ObjAnimator::unk14

◆ unk20

s32 ObjAnimator::unk20

◆ unk24

f32 ObjAnimator::unk24

◆ unk28

f32 ObjAnimator::unk28

◆ unk30

struct ObjGroup* ObjAnimator::unk30

◆ unk34

s32 ObjAnimator::unk34

◆ unk44

struct GdObj* ObjAnimator::unk44

◆ unk4C

s32 ObjAnimator::unk4C

◆ unk50

s32 ObjAnimator::unk50

◆ unk54

s32 ObjAnimator::unk54

The documentation for this struct was generated from the following file: