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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <gd_types.h>
Data Fields | |
struct GdObj | header |
struct ObjGroup * | unk14 |
struct ObjGroup * | animdata |
u8 | pad1C [0x4] |
s32 | unk20 |
f32 | unk24 |
f32 | unk28 |
u8 | pad2C [4] |
struct ObjGroup * | unk30 |
s32 | unk34 |
u8 | pad38 [0x44-0x38] |
struct GdObj * | unk44 |
void(* | fn48 )(struct ObjAnimator *) |
s32 | unk4C |
s32 | unk50 |
s32 | unk54 |
void(* ObjAnimator::fn48) (struct ObjAnimator *) |
u8 ObjAnimator::pad1C[0x4] |
u8 ObjAnimator::pad2C[4] |
u8 ObjAnimator::pad38[0x44-0x38] |
s32 ObjAnimator::unk20 |
f32 ObjAnimator::unk24 |
f32 ObjAnimator::unk28 |
s32 ObjAnimator::unk34 |
s32 ObjAnimator::unk4C |
s32 ObjAnimator::unk50 |
s32 ObjAnimator::unk54 |