= {
}
#define MODEL_LLL_BOWSER_PIECE_11
Definition: model_ids.h:257
static s8 sPieceActions02[]
Definition: bowser_puzzle_piece.inc.c:17
#define MODEL_LLL_BOWSER_PIECE_6
Definition: model_ids.h:252
#define MODEL_LLL_BOWSER_PIECE_1
Definition: model_ids.h:247
static s8 sPieceActions14[]
Definition: bowser_puzzle_piece.inc.c:41
#define MODEL_LLL_BOWSER_PIECE_13
Definition: model_ids.h:259
static s8 sPieceActions12[]
Definition: bowser_puzzle_piece.inc.c:29
#define MODEL_LLL_BOWSER_PIECE_3
Definition: model_ids.h:249
static s8 sPieceActions06[]
Definition: bowser_puzzle_piece.inc.c:21
#define MODEL_LLL_BOWSER_PIECE_8
Definition: model_ids.h:254
static s8 sPieceActions04[]
Definition: bowser_puzzle_piece.inc.c:37
#define MODEL_LLL_BOWSER_PIECE_14
Definition: model_ids.h:260
static s8 sPieceActions08[]
Definition: bowser_puzzle_piece.inc.c:31
static s8 sPieceActions07[]
Definition: bowser_puzzle_piece.inc.c:33
#define MODEL_LLL_BOWSER_PIECE_7
Definition: model_ids.h:253
static s8 sPieceActions09[]
Definition: bowser_puzzle_piece.inc.c:25
#define MODEL_LLL_BOWSER_PIECE_2
Definition: model_ids.h:248
#define MODEL_LLL_BOWSER_PIECE_5
Definition: model_ids.h:251
#define MODEL_LLL_BOWSER_PIECE_10
Definition: model_ids.h:256
#define MODEL_LLL_BOWSER_PIECE_4
Definition: model_ids.h:250
#define MODEL_LLL_BOWSER_PIECE_9
Definition: model_ids.h:255
static s8 sPieceActions13[]
Definition: bowser_puzzle_piece.inc.c:27
static s8 sPieceActions11[]
Definition: bowser_puzzle_piece.inc.c:39
static s8 sPieceActions01[]
Behavior for the sliding Bowser puzzle in Lethal Lava Land.
Definition: bowser_puzzle_piece.inc.c:15
static s8 sPieceActions10[]
Definition: bowser_puzzle_piece.inc.c:23
static s8 sPieceActions05[]
Definition: bowser_puzzle_piece.inc.c:19
#define MODEL_LLL_BOWSER_PIECE_12
Definition: model_ids.h:258
static s8 sPieceActions03[]
Definition: bowser_puzzle_piece.inc.c:35