void thread5_game_loop(void *)
u32 gFrameBuffers[3]
Definition: game.c:29
u8 * gGfxPoolEnd
Definition: game.c:35
void setup_game_memory(void)
Definition: game.c:264
signed char s8
Definition: ultratypes.h:11
struct MarioAnimation D_80339D10
Definition: game.c:40
unsigned short int u16
Definition: ultratypes.h:14
struct VblankHandler gGameVblankHandler
Definition: game.c:28
u8 gControllerBits
Definition: game.c:37
s8 gEepromProbe
Definition: game.c:38
OSMesg D_80339CD4
Definition: game.c:27
u32 zBufferPtr
Definition: game.c:30
OSContStatus gControllerStatuses[4]
Definition: game.c:22
void * D_80339CF0
Definition: game.c:31
OSMesg D_80339CD0
Definition: game.c:26
void * D_80339CF4
Definition: game.c:32
Gfx * gDisplayListHead
Definition: game.c:34
struct MarioAnimation gDemo
Definition: game.c:41
struct Controller * gPlayer1Controller
Definition: game.c:45
struct Controller * gPlayer3Controller
Definition: game.c:48
struct Controller gControllers[3]
Definition: game.c:21
void(* D_8032C6A0)(void)
Definition: game.c:44
void init_controllers(void)
Definition: game.c:233
struct SPTask * gGfxSPTask
Definition: game.c:33
unsigned char u8
Definition: ultratypes.h:12
OSMesgQueue D_80339CB8
Definition: game.c:25
struct GfxPool * gGfxPool
Definition: game.c:36
OSContPad gControllerPads[4]
Definition: game.c:23
struct Controller * gPlayer2Controller
Definition: game.c:46
u16 gDemoInputListID
Definition: game.c:50
struct DemoInput gRecordedDemoInput
Definition: game.c:51
one operand is a pointer to an object or incomplete type and the other is a pointer to a qualified or unqualified version of void
Definition: err.english.cc:848
struct DemoInput * gCurrDemoInput
Definition: game.c:49
unsigned int u32
Definition: ultratypes.h:16
OSMesgQueue gGameVblankQueue
Definition: game.c:24