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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Functions | |
s32 | func_802BE2E8 (s16 a0, s16 a1, s32 a2) |
void | play_penguin_walking_sound (s32 walk) |
void | ActionTuxiesMother2 (void) |
void | ActionTuxiesMother1 (void) |
void | ActionTuxiesMother0 (void) |
void | bhv_tuxies_mother_loop (void) |
void | func_802BEA58 (void) |
void | ActionSmallPenguin2 (void) |
void | ActionSmallPenguin1 (void) |
void | ActionSmallPenguin3 (void) |
void | ActionSmallPenguin4 (void) |
void | ActionSmallPenguin0 (void) |
void | ActionSmallPenguin5 (void) |
void | func_802BF048 (void) |
void | bhv_small_penguin_loop (void) |
s32 | geo_switch_tuxie_mother_eyes (s32 run, struct GraphNode *node, UNUSED Mat4 *mtx) |
Geo switch logic for Tuxie's mother's eyes. More... | |
Variables | |
void(* | sTuxiesMotherActions [])(void) |
void(* | sSmallPenguinActions [])(void) |
Geo switch logic for Tuxie's mother's eyes.
Cases 0-4. Interestingly, case 4 is unused, and is the eye state seen in Shoshinkai 1995 footage.
make Tuxie's Mother have angry eyes if Mario takes the correct baby after giving it back. The easiest way to check this is to see if she's moving, since she only does when she's chasing Mario.