Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
InteractionHandler Struct Reference

Data Fields

u32 interactType
 
u32(* handler )(struct MarioState *, u32, struct Object *)
 

Field Documentation

◆ handler

u32(* InteractionHandler::handler) (struct MarioState *, u32, struct Object *)

◆ interactType

u32 InteractionHandler::interactType

The documentation for this struct was generated from the following file: