Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
src
game
behaviors
Functions
|
Variables
snowman.inc.c File Reference
Functions
void
bhv_snowmans_bottom_init
(
void
)
void
func_802EFB2C
(
void
)
void
func_802EFB84
(
f32
f12)
void
func_802EFC44
(
void
)
void
func_802EFDA0
(
void
)
void
func_802EFF58
(
void
)
void
bhv_snowmans_bottom_loop
(
void
)
void
bhv_snowmans_head_init
(
void
)
void
bhv_snowmans_head_loop
(
void
)
void
bhv_snowmans_body_checkpoint_loop
(
void
)
Variables
static
struct
ObjectHitbox
sRollingSphereHitbox
Function Documentation
◆
bhv_snowmans_body_checkpoint_loop()
void
bhv_snowmans_body_checkpoint_loop
(
void
)
◆
bhv_snowmans_bottom_init()
void
bhv_snowmans_bottom_init
(
void
)
◆
bhv_snowmans_bottom_loop()
void
bhv_snowmans_bottom_loop
(
void
)
◆
bhv_snowmans_head_init()
void
bhv_snowmans_head_init
(
void
)
◆
bhv_snowmans_head_loop()
void
bhv_snowmans_head_loop
(
void
)
◆
func_802EFB2C()
void
func_802EFB2C
(
void
)
◆
func_802EFB84()
void
func_802EFB84
(
f32
f12
)
◆
func_802EFC44()
void
func_802EFC44
(
void
)
◆
func_802EFDA0()
void
func_802EFDA0
(
void
)
◆
func_802EFF58()
void
func_802EFF58
(
void
)
Variable Documentation
◆
sRollingSphereHitbox
struct
ObjectHitbox
sRollingSphereHitbox
static
Initial value:
= {
INTERACT_DAMAGE
,
0,
3,
0,
0,
210,
350,
0,
0,
}
INTERACT_DAMAGE
#define INTERACT_DAMAGE
Definition:
interaction.h:9
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