Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions | Variables
koopa_shell.inc.c File Reference

Functions

void func_802BCA8C (void)
 
void bhv_koopa_shell_flame_loop (void)
 
void bhv_koopa_shell_flame_spawn (void)
 
void func_802BCCD4 (f32 a)
 
void bhv_koopa_shell_loop (void)
 

Variables

struct ObjectHitbox sKoopaShellHitbox
 

Function Documentation

◆ bhv_koopa_shell_flame_loop()

void bhv_koopa_shell_flame_loop ( void  )

◆ bhv_koopa_shell_flame_spawn()

void bhv_koopa_shell_flame_spawn ( void  )

◆ bhv_koopa_shell_loop()

void bhv_koopa_shell_loop ( void  )

◆ func_802BCA8C()

void func_802BCA8C ( void  )

◆ func_802BCCD4()

void func_802BCCD4 ( f32  a)

Variable Documentation

◆ sKoopaShellHitbox

struct ObjectHitbox sKoopaShellHitbox
Initial value:
= {
0,
4,
1,
1,
50,
50,
50,
50,
}
#define INTERACT_KOOPA_SHELL
Definition: interaction.h:25