Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
intro_geo.h
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1 #ifndef _INTRO_GEO_H
2 #define _INTRO_GEO_H
3 
4 #include "engine/graph_node.h"
5 
6 Gfx *geo18_title_screen(u32 a0, struct GraphNode *a1, UNUSED u32 a2);
7 Gfx *geo18_fade_transition(u32 a0, struct GraphNode *a1, UNUSED u32 a2);
8 Gfx *intro_backdrop_one_image(u32 index, s8 *backdrop_table);
9 Gfx *geo18_intro_backdrop(u32 a0, struct GraphNode *a1, UNUSED u32 a2);
10 Gfx *geo18_game_over_tile(u32 a0, struct GraphNode *a1, UNUSED u32 a2);
11 
12 #endif /* _INTRO_GEO_H */
signed char s8
Definition: ultratypes.h:11
Gfx * geo18_fade_transition(u32 a0, struct GraphNode *a1, UNUSED u32 a2)
Definition: intro_geo.c:129
Gfx * intro_backdrop_one_image(u32 index, s8 *backdrop_table)
Definition: intro_geo.c:163
Definition: types.h:77
Definition: gbi_old.h:59
Gfx * geo18_title_screen(u32 a0, struct GraphNode *a1, UNUSED u32 a2)
Definition: intro_geo.c:79
Gfx * geo18_intro_backdrop(u32 a0, struct GraphNode *a1, UNUSED u32 a2)
Definition: intro_geo.c:191
#define UNUSED
Definition: macros.h:13
Gfx * geo18_game_over_tile(u32 a0, struct GraphNode *a1, UNUSED u32 a2)
Definition: intro_geo.c:218
unsigned int u32
Definition: ultratypes.h:16