Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions
intro_geo.h File Reference
#include "engine/graph_node.h"

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Functions

Gfx * geo18_title_screen (u32 a0, struct GraphNode *a1, UNUSED u32 a2)
 
Gfx * geo18_fade_transition (u32 a0, struct GraphNode *a1, UNUSED u32 a2)
 
Gfx * intro_backdrop_one_image (u32 index, s8 *backdrop_table)
 
Gfx * geo18_intro_backdrop (u32 a0, struct GraphNode *a1, UNUSED u32 a2)
 
Gfx * geo18_game_over_tile (u32 a0, struct GraphNode *a1, UNUSED u32 a2)
 

Function Documentation

◆ geo18_fade_transition()

Gfx* geo18_fade_transition ( u32  a0,
struct GraphNode *  a1,
UNUSED u32  a2 
)

◆ geo18_game_over_tile()

Gfx* geo18_game_over_tile ( u32  a0,
struct GraphNode *  a1,
UNUSED u32  a2 
)

◆ geo18_intro_backdrop()

Gfx* geo18_intro_backdrop ( u32  a0,
struct GraphNode *  a1,
UNUSED u32  a2 
)

◆ geo18_title_screen()

Gfx* geo18_title_screen ( u32  a0,
struct GraphNode *  a1,
UNUSED u32  a2 
)

◆ intro_backdrop_one_image()

Gfx* intro_backdrop_one_image ( u32  index,
s8 *  backdrop_table 
)