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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "engine/graph_node.h"
Go to the source code of this file.
Functions | |
Gfx * | geo18_title_screen (u32 a0, struct GraphNode *a1, UNUSED u32 a2) |
Gfx * | geo18_fade_transition (u32 a0, struct GraphNode *a1, UNUSED u32 a2) |
Gfx * | intro_backdrop_one_image (u32 index, s8 *backdrop_table) |
Gfx * | geo18_intro_backdrop (u32 a0, struct GraphNode *a1, UNUSED u32 a2) |
Gfx * | geo18_game_over_tile (u32 a0, struct GraphNode *a1, UNUSED u32 a2) |