Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions
object_collision.c File Reference
#include <ultra64.h>
#include "sm64.h"
#include "mario.h"
#include "debug.h"
#include "spawn_object.h"
#include "object_list_processor.h"

Functions

struct ObjectUnknown802C8460 (struct Object *a)
 
int func_802C8504 (struct Object *a, struct Object *b)
 
int func_802C870C (struct Object *a, struct Object *b)
 
void func_802C88A8 (struct Object *a)
 
void func_802C8918 (struct Object *a, struct Object *b, struct Object *c)
 
void func_802C89CC (void)
 
void func_802C8AD4 (void)
 
void func_802C8B50 (void)
 
void detect_object_collisions (void)
 

Function Documentation

◆ detect_object_collisions()

void detect_object_collisions ( void  )

◆ func_802C8504()

int func_802C8504 ( struct Object a,
struct Object b 
)

no return value

◆ func_802C870C()

int func_802C870C ( struct Object a,
struct Object b 
)

no return value

◆ func_802C88A8()

void func_802C88A8 ( struct Object a)

◆ func_802C8918()

void func_802C8918 ( struct Object a,
struct Object b,
struct Object c 
)

◆ func_802C89CC()

void func_802C89CC ( void  )

◆ func_802C8AD4()

void func_802C8AD4 ( void  )

◆ func_802C8B50()

void func_802C8B50 ( void  )

◆ Unknown802C8460()

struct Object* Unknown802C8460 ( struct Object a)