Go to the source code of this file.
◆ BOARD_BOWSERS_SUB
#define BOARD_BOWSERS_SUB 1 |
◆ BOWSERS_SUB_BEATEN
#define BOWSERS_SUB_BEATEN 0x2 |
◆ DDD_BACK
◆ DEFAULT_HEIGHT
#define DEFAULT_HEIGHT 614.0 |
◆ DIRE_DIRE_DOCKS
#define DIRE_DIRE_DOCKS 9 |
◆ DONT_RESET_TIMER
#define DONT_RESET_TIMER -56 |
◆ ENTER_LEFT
◆ ENTER_MIDDLE
◆ ENTER_RIGHT
◆ MARIO_X
◆ MARIO_Y
◆ MARIO_Z
◆ MIDDLE_X
◆ MIDDLE_Y
◆ NEAR_MARIO_LATERALLY
#define NEAR_MARIO_LATERALLY 30 |
◆ PAINTING_ID_DDD
#define PAINTING_ID_DDD 7 |
◆ RESET_TIMER
◆ RIPPLE_SHAPE_CONCENTRIC
#define RIPPLE_SHAPE_CONCENTRIC 1 |
◆ RIPPLE_SHAPE_WAVE
#define RIPPLE_SHAPE_WAVE 0 |
◆ RIPPLE_STATE_ENTRY
#define RIPPLE_STATE_ENTRY 2 |
◆ RIPPLE_STATE_IDLE
#define RIPPLE_STATE_IDLE 1 |
◆ RIPPLE_STATE_NONE
#define RIPPLE_STATE_NONE 0 |
◆ RIPPLE_TRIGGER_CONTINUOUS
#define RIPPLE_TRIGGER_CONTINUOUS 20 |
◆ RIPPLE_TRIGGER_PROXIMITY
#define RIPPLE_TRIGGER_PROXIMITY 10 |
◆ ROTATION_VERTICAL
#define ROTATION_VERTICAL 0 |
◆ STAND_LEFT
◆ STAND_MIDDLE
#define STAND_MIDDLE 0x10 |
◆ STAND_RIGHT
◆ bob_painting
◆ ccm_painting
◆ cotmc_painting
◆ D_8033A124
◆ D_8035FFA0
◆ D_8035FFA4
◆ ddd_painting
◆ dddStatus
◆ dl_paintings_draw_ripples
u8 dl_paintings_draw_ripples[] |
◆ dl_paintings_env_mapped_begin
u8 dl_paintings_env_mapped_begin[] |
◆ dl_paintings_env_mapped_end
u8 dl_paintings_env_mapped_end[] |
◆ dl_paintings_rippling_begin
u8 dl_paintings_rippling_begin[] |
◆ dl_paintings_rippling_end
u8 dl_paintings_rippling_end[] |
◆ gAreaUpdateCounter
◆ gPaintingMarioFloorType
s16 gPaintingMarioFloorType |
◆ gPaintingMarioXPos
◆ gPaintingMarioYEntry
float gPaintingMarioYEntry |
The height at which Mario entered the last painting. Used for Wet-Dry World only.
◆ gPaintingMarioYPos
◆ gPaintingMarioZPos
◆ hmc_painting
◆ jrb_painting
◆ lll_painting
◆ ripplingPainting
◆ seg2_mesh_order
◆ seg2_triangle_mesh
◆ sl_painting
◆ ssl_painting
◆ thi_huge_painting
◆ thi_tiny_painting
◆ ttc_painting
◆ ttm_painting
◆ ttm_slide_painting
◆ wdw_painting
◆ wf_painting