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◆ MARIO_SPAWN_UNKNOWN_01
      
        
          | #define MARIO_SPAWN_UNKNOWN_01   0x01 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_02
      
        
          | #define MARIO_SPAWN_UNKNOWN_02   0x02 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_03
      
        
          | #define MARIO_SPAWN_UNKNOWN_03   0x03 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_04
      
        
          | #define MARIO_SPAWN_UNKNOWN_04   0x04 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_10
      
        
          | #define MARIO_SPAWN_UNKNOWN_10   0x10 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_11
      
        
          | #define MARIO_SPAWN_UNKNOWN_11   0x11 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_12
      
        
          | #define MARIO_SPAWN_UNKNOWN_12   0x12 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_13
      
        
          | #define MARIO_SPAWN_UNKNOWN_13   0x13 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_14
      
        
          | #define MARIO_SPAWN_UNKNOWN_14   0x14 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_15
      
        
          | #define MARIO_SPAWN_UNKNOWN_15   0x15 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_16
      
        
          | #define MARIO_SPAWN_UNKNOWN_16   0x16 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_17
      
        
          | #define MARIO_SPAWN_UNKNOWN_17   0x17 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_20
      
        
          | #define MARIO_SPAWN_UNKNOWN_20   0x20 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_21
      
        
          | #define MARIO_SPAWN_UNKNOWN_21   0x21 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_22
      
        
          | #define MARIO_SPAWN_UNKNOWN_22   0x22 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_23
      
        
          | #define MARIO_SPAWN_UNKNOWN_23   0x23 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_24
      
        
          | #define MARIO_SPAWN_UNKNOWN_24   0x24 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_25
      
        
          | #define MARIO_SPAWN_UNKNOWN_25   0x25 | 
      
 
 
◆ MARIO_SPAWN_UNKNOWN_27
      
        
          | #define MARIO_SPAWN_UNKNOWN_27   0x27 | 
      
 
 
◆ TIMER_CONTROL_HIDE
      
        
          | #define TIMER_CONTROL_HIDE   3 | 
      
 
 
◆ TIMER_CONTROL_SHOW
      
        
          | #define TIMER_CONTROL_SHOW   0 | 
      
 
 
◆ TIMER_CONTROL_START
      
        
          | #define TIMER_CONTROL_START   1 | 
      
 
 
◆ TIMER_CONTROL_STOP
      
        
          | #define TIMER_CONTROL_STOP   2 | 
      
 
 
◆ WARP_OP_CREDITS_END
      
        
          | #define WARP_OP_CREDITS_END   0x15 | 
      
 
 
◆ WARP_OP_CREDITS_NEXT
      
        
          | #define WARP_OP_CREDITS_NEXT   0x18 | 
      
 
 
◆ WARP_OP_CREDITS_START
      
        
          | #define WARP_OP_CREDITS_START   0x17 | 
      
 
 
◆ WARP_OP_DEATH
      
        
          | #define WARP_OP_DEATH   0x12 | 
      
 
 
◆ WARP_OP_DEMO_END
      
        
          | #define WARP_OP_DEMO_END   0x19 | 
      
 
 
◆ WARP_OP_DEMO_NEXT
      
        
          | #define WARP_OP_DEMO_NEXT   0x16 | 
      
 
 
◆ WARP_OP_GAME_OVER
      
        
          | #define WARP_OP_GAME_OVER   0x14 | 
      
 
 
◆ WARP_OP_NONE
      
        
          | #define WARP_OP_NONE   0x00 | 
      
 
 
◆ WARP_OP_STAR_EXIT
      
        
          | #define WARP_OP_STAR_EXIT   0x11 | 
      
 
 
◆ WARP_OP_TELEPORT
      
        
          | #define WARP_OP_TELEPORT   0x05 | 
      
 
 
◆ WARP_OP_TRIGGERS_LEVEL_SELECT
      
        
          | #define WARP_OP_TRIGGERS_LEVEL_SELECT   0x10 | 
      
 
 
◆ WARP_OP_UNKNOWN_01
      
        
          | #define WARP_OP_UNKNOWN_01   0x01 | 
      
 
 
◆ WARP_OP_UNKNOWN_02
      
        
          | #define WARP_OP_UNKNOWN_02   0x02 | 
      
 
 
◆ WARP_OP_WARP_DOOR
      
        
          | #define WARP_OP_WARP_DOOR   0x03 | 
      
 
 
◆ WARP_OP_WARP_FLOOR
      
        
          | #define WARP_OP_WARP_FLOOR   0x13 | 
      
 
 
◆ WARP_OP_WARP_OBJECT
      
        
          | #define WARP_OP_WARP_OBJECT   0x04 | 
      
 
 
◆ HUDDisplayFlag
| Enumerator | 
|---|
| HUD_DISPLAY_FLAG_LIVES |  | 
| HUD_DISPLAY_FLAG_COIN_COUNT |  | 
| HUD_DISPLAY_FLAG_STAR_COUNT |  | 
| HUD_DISPLAY_FLAG_CAMERA_AND_POWER |  | 
| HUD_DISPLAY_FLAG_UNKNOWN_0010 |  | 
| HUD_DISPLAY_FLAG_UNKNOWN_0020 |  | 
| HUD_DISPLAY_FLAG_TIMER |  | 
| HUD_DISPLAY_FLAG_EMPHASIZE_POWER |  | 
| HUD_DISPLAY_NONE |  | 
| HUD_DISPLAY_DEFAULT |  | 
 
 
◆ func_80249788()
◆ func_8024980C()
◆ level_control_timer()
      
        
          | u16 level_control_timer | ( | s32 | timerOp | ) |  | 
      
 
 
◆ level_set_transition()
      
        
          | void level_set_transition | ( | s16 | length, | 
        
          |  |  | void(*)(s16 *) | updateFunction | 
        
          |  | ) |  |  | 
      
 
Set the transition, which is a period of time after the warp is initiated but before it actually occurs. 
If updateFunction is not NULL, it will be called each frame during the transition. 
 
 
◆ level_trigger_warp()
If there is not already a delayed warp, schedule one. 
The source node is based on the warp operation and sometimes mario's used object. Return the time left until the delayed warp is initiated. 
 
 
◆ lvl_init_from_save_file()
      
        
          | s32 lvl_init_from_save_file | ( | s16 | , | 
        
          |  |  | s32 | levelNum | 
        
          |  | ) |  |  | 
      
 
 
◆ lvl_init_or_update()
      
        
          | s32 lvl_init_or_update | ( | s16 | initOrUpdate, | 
        
          |  |  | s32 |  | 
        
          |  | ) |  |  | 
      
 
 
◆ lvl_play_the_end_screen_sound()
      
        
          | s32 lvl_play_the_end_screen_sound | ( | s16 | , | 
        
          |  |  | s32 |  | 
        
          |  | ) |  |  | 
      
 
 
◆ lvl_set_current_level()
      
        
          | s32 lvl_set_current_level | ( | s16 | , | 
        
          |  |  | s32 | levelNum | 
        
          |  | ) |  |  | 
      
 
 
◆ D_80339ECA
◆ D_80339EE0
◆ gCurrCreditsEntry
◆ gHudDisplay
◆ gMarioState
◆ gMarioStates
◆ gShouldNotPlayCastleMusic
      
        
          | s8 gShouldNotPlayCastleMusic | 
      
 
 
◆ sCurrPlayMode
◆ sDelayedWarpArg
◆ sDelayedWarpOp
◆ sDelayedWarpTimer
◆ sSourceWarpNodeId
◆ sTimerRunning
◆ sTransitionTimer
◆ sTransitionUpdate
◆ sWarpDest
◆ unused3
◆ unused4