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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Functions | |
void | bhv_falling_pillar_init (void) |
Initiates various physics params for the pillar. More... | |
void | bhv_falling_pillar_spawn_hitboxes (void) |
Spawns 4 hitboxes with Y coordinates offset. More... | |
s16 | bhv_falling_pillar_calculate_angle_in_front_of_mario (void) |
Computes the angle from current pillar position to 500 units in front of Mario. More... | |
void | bhv_falling_pillar_loop (void) |
Falling pillar main logic loop. More... | |
void | bhv_falling_pillar_hitbox_loop (void) |
Main loop for the invisible hitboxes. More... | |
Variables | |
static struct ObjectHitbox | sFallingPillarHitbox |
Behavior for the falling pillars inside the underwater cave area of Jolly Roger Bay. More... | |
Computes the angle from current pillar position to 500 units in front of Mario.
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static |
Behavior for the falling pillars inside the underwater cave area of Jolly Roger Bay.
Also includes behavior for the invisible hitboxes they spawn.