Super Mario 64 Source
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Functions | Variables
king_bobomb.inc.c File Reference

Functions

void bhv_bobomb_anchor_mario_loop (void)
 
void ActionKingBobomb0 (void)
 
int func_802A6AF8 (f32 arg0)
 
void ActionKingBobomb2 (void)
 
void ActionKingBobomb3 (void)
 
void ActionKingBobomb1 (void)
 
void ActionKingBobomb6 (void)
 
void ActionKingBobomb7 (void)
 
void ActionKingBobomb8 (void)
 
void ActionKingBobomb4 ()
 
void ActionKingBobomb5 ()
 
void func_802A7748 (void)
 
void bhv_king_bobomb_loop (void)
 

Variables

void(* sKingBobombActions [])(void)
 
struct SoundState sKingBobombSoundStates []
 

Function Documentation

◆ ActionKingBobomb0()

void ActionKingBobomb0 ( void  )

◆ ActionKingBobomb1()

void ActionKingBobomb1 ( void  )

◆ ActionKingBobomb2()

void ActionKingBobomb2 ( void  )

◆ ActionKingBobomb3()

void ActionKingBobomb3 ( void  )

◆ ActionKingBobomb4()

void ActionKingBobomb4 ( )

◆ ActionKingBobomb5()

void ActionKingBobomb5 ( )

◆ ActionKingBobomb6()

void ActionKingBobomb6 ( void  )

◆ ActionKingBobomb7()

void ActionKingBobomb7 ( void  )

◆ ActionKingBobomb8()

void ActionKingBobomb8 ( void  )

◆ bhv_bobomb_anchor_mario_loop()

void bhv_bobomb_anchor_mario_loop ( void  )

◆ bhv_king_bobomb_loop()

void bhv_king_bobomb_loop ( void  )

◆ func_802A6AF8()

int func_802A6AF8 ( f32  arg0)

◆ func_802A7748()

void func_802A7748 ( void  )

Variable Documentation

◆ sKingBobombActions

void(* sKingBobombActions[])(void)
Initial value:
void ActionKingBobomb7(void)
Definition: king_bobomb.inc.c:156
void ActionKingBobomb1(void)
Definition: king_bobomb.inc.c:111
void ActionKingBobomb5()
Definition: king_bobomb.inc.c:210
void ActionKingBobomb8(void)
Definition: king_bobomb.inc.c:175
void ActionKingBobomb3(void)
Definition: king_bobomb.inc.c:69
void ActionKingBobomb0(void)
Definition: king_bobomb.inc.c:7
void ActionKingBobomb2(void)
Definition: king_bobomb.inc.c:35
void ActionKingBobomb4()
Definition: king_bobomb.inc.c:180
void ActionKingBobomb6(void)
Definition: king_bobomb.inc.c:124

◆ sKingBobombSoundStates

struct SoundState sKingBobombSoundStates[]
Initial value:
= { { 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
#define NO_SOUND
Definition: audio_defines.h:41
#define SOUND_OBJECT_POUNDING1_HIGHPRIO
Definition: audio_defines.h:444