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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Functions | |
void | func_802AD01C (void) |
void | ActionElevator0 (void) |
void | ActionElevator1 (void) |
void | ActionElevator2 () |
void | ActionElevator4 () |
void | ActionElevator3 () |
void | bhv_elevator_init (void) |
void | bhv_elevator_loop (void) |
Variables | |
void(* | sElevatorActions [])(void) |
struct SpawnParticlesInfo | D_8032F3CC = { 3, 20, MODEL_MIST, 20, 10, 5, 0, 0, 0, 30, 30.0f, 1.5f } |
struct SpawnParticlesInfo | D_8032F3E0 = { 0, 5, MODEL_SAND_DUST, 0, 0, 20, 20, 0, 252, 30, 5.0f, 2.0f } |
s16 | D_8032F3F4 [] = { 2, -8, 1, 4 } |
struct SpawnParticlesInfo | D_8032F3FC |
void ActionElevator2 | ( | ) |
void ActionElevator3 | ( | ) |
void ActionElevator4 | ( | ) |
struct SpawnParticlesInfo D_8032F3CC = { 3, 20, MODEL_MIST, 20, 10, 5, 0, 0, 0, 30, 30.0f, 1.5f } |
struct SpawnParticlesInfo D_8032F3E0 = { 0, 5, MODEL_SAND_DUST, 0, 0, 20, 20, 0, 252, 30, 5.0f, 2.0f } |
s16 D_8032F3F4[] = { 2, -8, 1, 4 } |
struct SpawnParticlesInfo D_8032F3FC |