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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <stdio.h>
Go to the source code of this file.
Data Structures | |
struct | ChunkHeader |
struct | Chunk |
struct | CommonChunk |
struct | Marker |
struct | Loop |
struct | InstrumentChunk |
struct | SoundDataChunk |
struct | CodeChunk |
struct | ALADPCMloop |
Macros | |
#define | BSWAP16(x) x = __builtin_bswap16(x); |
#define | BSWAP32(x) x = __builtin_bswap32(x); |
#define | BSWAP16_MANY(x, n) { s32 _i; for (_i = 0; _i < n; _i++) BSWAP16((x)[_i]) } |
#define | MODE_READ "rb" |
#define | MODE_WRITE "wb" |
Typedefs | |
typedef signed char | s8 |
typedef short | s16 |
typedef int | s32 |
typedef long long | s64 |
typedef unsigned char | u8 |
typedef unsigned short | u16 |
typedef unsigned int | u32 |
typedef unsigned long long | u64 |
typedef float | f32 |
typedef double | f64 |
Functions | |
s32 | readcodebook (FILE *fhandle, s32 ****table, s32 *order, s32 *npredictors) |
s32 | readaifccodebook (FILE *fhandle, s32 ****table, s16 *order, s16 *npredictors) |
s32 | inner_product (s32 length, s32 *v1, s32 *v2) |
s16 | qsample (f32 x, s32 scale) |
Compute x / scale rounded to the nearest integer, with x.5 (fuzzy with an epsilon of 1e-7) rounding towards zero. More... | |
void | clamp (s32 fs, f32 *e, s32 *ie, s32 bits) |
Round all ('fs' many) values in 'e' to the nearest 'bits'-bit integer, outputting to 'ie'. More... | |
s32 | clip (s32 ix, s32 llevel, s32 ulevel) |
Clamp ix to within [llevel, ulevel]. More... | |
void | vdecodeframe (FILE *ifile, s32 *outp, s32 order, s32 ***coefTable) |
void | vencodeframe (FILE *ofile, s16 *inBuffer, s32 *state, s32 ***coefTable, s32 order, s32 npredictors, s32 nsam) |
u32 | readbits (u32 nbits, FILE *ifile) |
char * | ReadPString (FILE *ifile) |
s32 | lookupMarker (u32 *sample, s16 loopPoint, Marker *markers, s32 nmarkers) |
ALADPCMloop * | readlooppoints (FILE *ifile, s16 *nloops) |
void | writeout (FILE *outfd, s32 size, s32 *l_out, s32 *r_out, s32 chans) |
#define BSWAP16 | ( | x | ) | x = __builtin_bswap16(x); |
#define BSWAP32 | ( | x | ) | x = __builtin_bswap32(x); |
#define MODE_READ "rb" |
#define MODE_WRITE "wb" |
Round all ('fs' many) values in 'e' to the nearest 'bits'-bit integer, outputting to 'ie'.
Compute x / scale rounded to the nearest integer, with x.5 (fuzzy with an epsilon of 1e-7) rounding towards zero.
ALADPCMloop* readlooppoints | ( | FILE * | ifile, |
s16 * | nloops | ||
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char* ReadPString | ( | FILE * | ifile | ) |
void vencodeframe | ( | FILE * | ofile, |
s16 * | inBuffer, | ||
s32 * | state, | ||
s32 *** | coefTable, | ||
s32 | order, | ||
s32 | npredictors, | ||
s32 | nsam | ||
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