Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
mario_actions_cutscene.h
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1 #ifndef _MARIO_ACTIONS_CUTSCENE_H
2 #define _MARIO_ACTIONS_CUTSCENE_H
3 
4 #include "types.h"
5 
6 extern void print_displaying_credits_entry(void);
7 extern void BehEndPeachLoop(void);
8 extern void BehEndToadLoop(void);
9 extern s32 geo_switch_peach_eyes(s32 run, struct GraphNode *node, UNUSED s32 a2);
10 extern s32 mario_ready_to_speak(void);
13 
14 #endif /* _MARIO_ACTIONS_CUTSCENE_H */
s32 geo_switch_peach_eyes(s32 run, struct GraphNode *node, UNUSED s32 a2)
Definition: mario_actions_cutscene.c:200
Definition: types.h:77
Definition: types.h:238
s32 mario_ready_to_speak(void)
mario_ready_to_speak: Determine if Mario is able to speak to a NPC The following conditions must be m...
Definition: mario_actions_cutscene.c:320
s32 mario_execute_cutscene_action(struct MarioState *)
Definition: mario_actions_cutscene.c:2440
s32 set_mario_npc_dialog(s32)
Definition: mario_actions_cutscene.c:339
#define UNUSED
Definition: macros.h:13
signed int s32
Definition: ultratypes.h:15
void print_displaying_credits_entry(void)
print_displaying_credits_entry: Print the current displaying Credits Entry Called in render_game...
Definition: mario_actions_cutscene.c:111
void BehEndPeachLoop(void)
Definition: mario_actions_cutscene.c:179
void BehEndToadLoop(void)
Definition: mario_actions_cutscene.c:188