Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions | Variables
osContStartReadData.c File Reference
#include "libultra_internal.h"
#include "osContInternal.h"
#include <macros.h>

Functions

void __osPackReadData (void)
 
s32 osContStartReadData (OSMesgQueue *mesg)
 
void osContGetReadData (OSContPad *pad)
 

Variables

OSContPackedStruct D_80365CE0 [7]
 
static UNUSED u32 unused
 
u32 D_80365D1C
 
u8 D_80365D20
 
u8 _osCont_numControllers
 

Function Documentation

◆ __osPackReadData()

void __osPackReadData ( void  )

◆ osContGetReadData()

void osContGetReadData ( OSContPad *  pad)

◆ osContStartReadData()

s32 osContStartReadData ( OSMesgQueue *  mesg)

Variable Documentation

◆ _osCont_numControllers

u8 _osCont_numControllers

◆ D_80365CE0

OSContPackedStruct D_80365CE0[7]

◆ D_80365D1C

u32 D_80365D1C

◆ D_80365D20

u8 D_80365D20

◆ unused

UNUSED u32 unused
static