#include <internal.h>
◆ anyBank
| u8 SequencePlayer::anyBank[1] |
◆ bankDmaCurrDevAddr
| u32 SequencePlayer::bankDmaCurrDevAddr |
◆ bankDmaCurrMemAddr
| u8* SequencePlayer::bankDmaCurrMemAddr |
◆ bankDmaInProgress
| u8 SequencePlayer::bankDmaInProgress |
◆ bankDmaIoMesg
◆ bankDmaMesg
| OSMesg SequencePlayer::bankDmaMesg |
◆ bankDmaMesgQueue
| OSMesgQueue SequencePlayer::bankDmaMesgQueue |
◆ bankDmaRemaining
| s32 SequencePlayer::bankDmaRemaining |
◆ channels
◆ delay
| u16 SequencePlayer::delay |
◆ enabled
| volatile u8 SequencePlayer::enabled |
◆ fadeTimer
| u16 SequencePlayer::fadeTimer |
◆ fadeVelocity
| f32 SequencePlayer::fadeVelocity |
◆ fadeVolume
| f32 SequencePlayer::fadeVolume |
◆ finished
| u8 SequencePlayer::finished |
◆ loadingBank
◆ loadingBankId
| u8 SequencePlayer::loadingBankId |
◆ loadingBankNumDrums
| u8 SequencePlayer::loadingBankNumDrums |
◆ loadingBankNumInstruments
| u8 SequencePlayer::loadingBankNumInstruments |
◆ muteBehavior
| u8 SequencePlayer::muteBehavior |
◆ muted
◆ muteVolumeScale
| f32 SequencePlayer::muteVolumeScale |
◆ noteAllocPolicy
| u8 SequencePlayer::noteAllocPolicy |
◆ notePool
◆ pad1
| u8 SequencePlayer::pad1[4] |
◆ scriptState
◆ seqData
| u8* SequencePlayer::seqData |
◆ seqDmaInProgress
| u8 SequencePlayer::seqDmaInProgress |
◆ seqDmaIoMesg
◆ seqDmaMesg
| OSMesg SequencePlayer::seqDmaMesg |
◆ seqDmaMesgQueue
| OSMesgQueue SequencePlayer::seqDmaMesgQueue |
◆ seqId
◆ seqVariation
| s8 SequencePlayer::seqVariation |
◆ shortNoteDurationTable
| u8* SequencePlayer::shortNoteDurationTable |
◆ shortNoteVelocityTable
| u8* SequencePlayer::shortNoteVelocityTable |
◆ state
◆ tempo
| u16 SequencePlayer::tempo |
◆ tempoAcc
| u16 SequencePlayer::tempoAcc |
◆ transposition
| s16 SequencePlayer::transposition |
◆ volume
| f32 SequencePlayer::volume |
The documentation for this struct was generated from the following file: