#include <internal.h>
◆ anyBank
u8 SequencePlayer::anyBank[1] |
◆ bankDmaCurrDevAddr
u32 SequencePlayer::bankDmaCurrDevAddr |
◆ bankDmaCurrMemAddr
u8* SequencePlayer::bankDmaCurrMemAddr |
◆ bankDmaInProgress
u8 SequencePlayer::bankDmaInProgress |
◆ bankDmaIoMesg
◆ bankDmaMesg
OSMesg SequencePlayer::bankDmaMesg |
◆ bankDmaMesgQueue
OSMesgQueue SequencePlayer::bankDmaMesgQueue |
◆ bankDmaRemaining
s32 SequencePlayer::bankDmaRemaining |
◆ channels
◆ delay
u16 SequencePlayer::delay |
◆ enabled
volatile u8 SequencePlayer::enabled |
◆ fadeTimer
u16 SequencePlayer::fadeTimer |
◆ fadeVelocity
f32 SequencePlayer::fadeVelocity |
◆ fadeVolume
f32 SequencePlayer::fadeVolume |
◆ finished
u8 SequencePlayer::finished |
◆ loadingBank
◆ loadingBankId
u8 SequencePlayer::loadingBankId |
◆ loadingBankNumDrums
u8 SequencePlayer::loadingBankNumDrums |
◆ loadingBankNumInstruments
u8 SequencePlayer::loadingBankNumInstruments |
◆ muteBehavior
u8 SequencePlayer::muteBehavior |
◆ muted
◆ muteVolumeScale
f32 SequencePlayer::muteVolumeScale |
◆ noteAllocPolicy
u8 SequencePlayer::noteAllocPolicy |
◆ notePool
◆ pad1
u8 SequencePlayer::pad1[4] |
◆ scriptState
◆ seqData
u8* SequencePlayer::seqData |
◆ seqDmaInProgress
u8 SequencePlayer::seqDmaInProgress |
◆ seqDmaIoMesg
◆ seqDmaMesg
OSMesg SequencePlayer::seqDmaMesg |
◆ seqDmaMesgQueue
OSMesgQueue SequencePlayer::seqDmaMesgQueue |
◆ seqId
◆ seqVariation
s8 SequencePlayer::seqVariation |
◆ shortNoteDurationTable
u8* SequencePlayer::shortNoteDurationTable |
◆ shortNoteVelocityTable
u8* SequencePlayer::shortNoteVelocityTable |
◆ state
◆ tempo
u16 SequencePlayer::tempo |
◆ tempoAcc
u16 SequencePlayer::tempoAcc |
◆ transposition
s16 SequencePlayer::transposition |
◆ volume
f32 SequencePlayer::volume |
The documentation for this struct was generated from the following file: