#include <ultra64.h>
#include "types.h"
Go to the source code of this file.
◆ CHANNELS_MAX
◆ FLOAT_CAST
| #define FLOAT_CAST |
( |
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x | ) |
(f32) (s32) (x) |
◆ MUTE_BEHAVIOR_20
| #define MUTE_BEHAVIOR_20 0x20 |
◆ MUTE_BEHAVIOR_40
| #define MUTE_BEHAVIOR_40 0x40 |
◆ MUTE_BEHAVIOR_80
| #define MUTE_BEHAVIOR_80 0x80 |
◆ NO_LAYER
◆ NOTE_PRIORITY_DEFAULT
| #define NOTE_PRIORITY_DEFAULT 3 |
◆ NOTE_PRIORITY_DISABLED
| #define NOTE_PRIORITY_DISABLED 0 |
◆ NOTE_PRIORITY_MIN
| #define NOTE_PRIORITY_MIN 2 |
◆ NOTE_PRIORITY_STOPPING
| #define NOTE_PRIORITY_STOPPING 1 |
◆ SEQUENCE_PLAYER_STATE_0
| #define SEQUENCE_PLAYER_STATE_0 0 |
◆ SEQUENCE_PLAYER_STATE_2
| #define SEQUENCE_PLAYER_STATE_2 2 |
◆ SEQUENCE_PLAYER_STATE_3
| #define SEQUENCE_PLAYER_STATE_3 3 |
◆ SEQUENCE_PLAYER_STATE_4
| #define SEQUENCE_PLAYER_STATE_4 4 |
◆ SEQUENCE_PLAYER_STATE_FADE_OUT
| #define SEQUENCE_PLAYER_STATE_FADE_OUT 1 |
◆ SEQUENCE_PLAYERS
| #define SEQUENCE_PLAYERS 3 |
◆ TATUMS_PER_BEAT
| #define TATUMS_PER_BEAT 48 |
◆ TEMPO_SCALE
◆ US_FLOAT
| #define US_FLOAT |
( |
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x | ) |
x ## f |