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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "types.h"
Go to the source code of this file.
Functions | |
void | update_mario_platform (void) |
Determine if mario is standing on a platform object, meaning that he is within 4 units of the floor. More... | |
void | get_mario_pos (f32 *, f32 *, f32 *) |
Get mario's position and store it in x, y, and z. More... | |
void | set_mario_pos (f32, f32, f32) |
Set mario's position. More... | |
void | apply_platform_displacement (u32, struct Object *) |
Apply one frame of platform rotation to mario or an object using the given platform. More... | |
void | apply_mario_platform_displacement (void) |
If mario's platform is not null, apply platform displacement. More... | |
void | clear_mario_platform (void) |
Set mario's platform to NULL. More... | |
If mario's platform is not null, apply platform displacement.
Apply one frame of platform rotation to mario or an object using the given platform.
If isMario is 0, use gCurrentObject.