Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
bad_declarations.h
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1 #ifndef BAD_GD_DECLARATIONS_H
2 #define BAD_GD_DECLARATIONS_H
3 
4 #include <config.h>
5 #include "gd_types.h"
6 
24 #if !BUGFIX_GODDARD_BAD_DECLARATIONS
25 
26 #define GD_USE_BAD_DECLARATIONS 1
27 
28 /* half6 */
29 extern struct ObjFace *make_face_with_colour();
30 /* should be: make_face_with_colour(f32, f32, f32) */
31 
32 /* oldobj */
33 extern struct ObjLabel *make_label();
34 /* should be: make_label(struct ObjValPtrs *, char *, s32, f32, f32, f32) */
35 
36 #endif /* !BUGFIX_GODDARD_BAD_DECLARATIONS */
37 #endif /* BAD_GD_DECLARATIONS_H */
struct ObjLabel * make_label()
A catch-all file for configuring various bugfixes and other settings (maybe eventually) in SM64...
Definition: gd_types.h:366
struct ObjFace * make_face_with_colour()
Definition: gd_types.h:514