signed char s8
Definition: ultratypes.h:11
 
void PlaySound(s32)
Definition: spawn_sound.c:57
 
void exec_anim_sound_state(struct SoundState *soundStates)
Definition: spawn_sound.c:17
 
signed short int s16
Definition: ultratypes.h:13
 
s8 animFrame1
Definition: spawn_sound.h:11
 
s16 playSound
Definition: spawn_sound.h:8
 
void create_sound_spawner(s32)
Definition: spawn_sound.c:46
 
s32 soundMagic
Definition: spawn_sound.h:16
 
s8 animFrame2
Definition: spawn_sound.h:15
 
Definition: spawn_sound.h:6
 
void PlaySound2(s32)
Definition: spawn_sound.c:63
 
signed int s32
Definition: ultratypes.h:15