Super Mario 64 Source
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Data Structures | Functions
spawn_sound.h File Reference
#include "types.h"

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Data Structures

struct  SoundState
 

Functions

void PlaySound (s32)
 
void PlaySound2 (s32)
 
void create_sound_spawner (s32)
 
void exec_anim_sound_state (struct SoundState *soundStates)
 

Function Documentation

◆ create_sound_spawner()

void create_sound_spawner ( s32  )

◆ exec_anim_sound_state()

void exec_anim_sound_state ( struct SoundState soundStates)

◆ PlaySound()

void PlaySound ( s32  )

◆ PlaySound2()

void PlaySound2 ( s32  )