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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "types.h"
Go to the source code of this file.
Data Structures | |
struct | ProfilerFrameData |
Enumerations | |
enum | ProfilerGameEvent { THREAD5_START, LEVEL_SCRIPT_EXECUTE, BEFORE_DISPLAY_LISTS, AFTER_DISPLAY_LISTS, THREAD5_END } |
enum | ProfilerGfxEvent { TASKS_QUEUED, RSP_COMPLETE, RDP_COMPLETE } |
Functions | |
void | profiler_log_thread5_time (enum ProfilerGameEvent eventID) |
void | profiler_log_thread4_time (void) |
void | profiler_log_gfx_time (enum ProfilerGfxEvent eventID) |
void | profiler_log_vblank_time (void) |
void | draw_profiler (void) |
Variables | |
u64 | osClockRate |
enum ProfilerGameEvent |
enum ProfilerGfxEvent |
void profiler_log_gfx_time | ( | enum ProfilerGfxEvent | eventID | ) |
void profiler_log_thread5_time | ( | enum ProfilerGameEvent | eventID | ) |
u64 osClockRate |