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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Functions | |
static void | klepto_target_mario (void) |
static s32 | func_8030F158 (void) |
static void | func_8030F218 (void) |
void | bhv_klepto_init (void) |
static void | klepto_change_target (void) |
static void | klepto_circle_target (f32 radius, f32 targetSpeed) |
static void | klepto_approach_target (f32 targetSpeed) |
static void | klepto_act_wait_for_mario (void) |
static void | klepto_act_turn_toward_mario (void) |
static void | klepto_act_dive_at_mario (void) |
static void | klepto_act_struck_by_mario (void) |
static void | klepto_act_retreat (void) |
static void | klepto_act_reset_position (void) |
void | obj_set_speed_to_zero (void) |
void | bhv_klepto_update (void) |
Variables | |
static struct ObjectHitbox | sKleptoHitbox |
static Vec3f | sKleptoTargetPositions [] |
static u8 | sKleptoAttackHandlers [] = { 2, 2, 5, 5, 2, 2 } |
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