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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <types.h>#include <text_strings.h>#include "../src/game/display.h"#include "../src/game/print.h"#include "../src/game/ingame_menu.h"#include "../src/game/segment2.h"#include "../src/engine/level_script.h"Macros | |
| #define | REQUIRED_MIN_MEM_SIZE 1048576 * 8 |
Functions | |
| u8 | does_pool_end_lie_out_of_bounds (void *end) |
| Gfx * | geo18_display_error_message (u32 run, UNUSED struct GraphNode *sp44, UNUSED u32 sp48) |
| void | thread5_mem_error_message_loop (UNUSED void *arg) |
Variables | |
| u8 | gNotEnoughMemory = FALSE |
| u8 | gDelayForErrorMessage = 0 |
| u8 | text_console_8mb [] = { TEXT_CONSOLE_8MB } |
| u8 | text_pj64 [] = { TEXT_PJ64 } |
| u8 | text_pj64_2 [] = { TEXT_PJ64_2 } |
| #define REQUIRED_MIN_MEM_SIZE 1048576 * 8 |
| u8 gDelayForErrorMessage = 0 |
| u8 text_console_8mb[] = { TEXT_CONSOLE_8MB } |
| u8 text_pj64[] = { TEXT_PJ64 } |
| u8 text_pj64_2[] = { TEXT_PJ64_2 } |
1.8.13