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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Functions | |
static u32 | getshort (FILE *ifile) |
u32 | readbits (u32 nbits, FILE *ifile) |
char * | ReadPString (FILE *ifile) |
s32 | lookupMarker (u32 *sample, s16 loopPoint, Marker *markers, s32 nmarkers) |
ALADPCMloop * | readlooppoints (FILE *ifile, s16 *nloops) |
Variables | |
static s32 | input_word = 0 |
static s32 | in_bit_pos = -1 |
ALADPCMloop* readlooppoints | ( | FILE * | ifile, |
s16 * | nloops | ||
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char* ReadPString | ( | FILE * | ifile | ) |
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