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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Go to the source code of this file.
Data Structures | |
struct | WallCollisionData |
struct | FloorGeometry |
Macros | |
#define | LEVEL_BOUNDARY_MAX 0x2000 |
#define | CELL_SIZE 0x400 |
Functions | |
s32 | f32_find_wall_collision (f32 *xPtr, f32 *yPtr, f32 *zPtr, f32 offsetY, f32 radius) |
Formats the position and wall search for find_wall_collisions. More... | |
s32 | find_wall_collisions (struct WallCollisionData *colData) |
Find wall collisions and receive their push. More... | |
f32 | find_ceil (f32 posX, f32 posY, f32 posZ, struct Surface **pceil) |
Find the lowest ceiling above a given position and return the height. More... | |
f32 | find_floor_height_and_data (f32 xPos, f32 yPos, f32 zPos, struct FloorGeometry **floorGeo) |
Return the floor height underneath (xPos, yPos, zPos) and populate floorGeo with data about the floor's normal vector and origin offset. More... | |
f32 | find_floor_height (f32 x, f32 y, f32 z) |
Find the height of the highest floor below a point. More... | |
f32 | find_floor (f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor) |
Find the highest floor under a given position and return the height. More... | |
f32 | find_water_level (f32 x, f32 z) |
Finds the height of water at a given location. More... | |
f32 | find_poison_gas_level (f32 x, f32 z) |
Finds the height of the poison gas (used only in HMC) at a given location. More... | |
void | debug_surface_list_info (f32 xPos, f32 zPos) |
Print the area,number of walls, how many times they were called, and some allocation information. More... | |
#define CELL_SIZE 0x400 |
#define LEVEL_BOUNDARY_MAX 0x2000 |
Print the area,number of walls, how many times they were called, and some allocation information.
Formats the position and wall search for find_wall_collisions.
Find the lowest ceiling above a given position and return the height.
(Parallel Universes) Because position is casted to an s16, reaching higher
Find the highest floor under a given position and return the height.
(Parallel Universes) Because position is casted to an s16, reaching higher
(BBH Crash) Most NULL checking is done by checking the height of the floor returned
Return the floor height underneath (xPos, yPos, zPos) and populate floorGeo
with data about the floor's normal vector and origin offset.
Also update sFloorGeo.
Finds the height of the poison gas (used only in HMC) at a given location.
s32 find_wall_collisions | ( | struct WallCollisionData * | colData | ) |
Find wall collisions and receive their push.