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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>
#include <macros.h>
#include "gd_main.h"
#include "gd_memory.h"
#include "objects.h"
#include "debug_utils.h"
#include "renderer.h"
Functions | |
u32 | __main__ (void) |
Variables | |
s32 | gGdMoveScene = TRUE |
static s32 | sUnref801A8054 = TRUE |
f32 | D_801A8058 = -600.0f |
s32 | gGdUseVtxNormal = TRUE |
static s32 | sUnrefScnWidth = 320 |
static s32 | sUnrefScnHeight = 240 |
struct GdControl | gGdCtrl |
struct GdControl | gGdCtrlPrev |
f32 D_801A8058 = -600.0f |
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