Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions | Variables
gd_main.c File Reference
#include <ultra64.h>
#include <macros.h>
#include "gd_main.h"
#include "gd_memory.h"
#include "objects.h"
#include "debug_utils.h"
#include "renderer.h"

Functions

u32 __main__ (void)
 

Variables

s32 gGdMoveScene = TRUE
 
static s32 sUnref801A8054 = TRUE
 
f32 D_801A8058 = -600.0f
 
s32 gGdUseVtxNormal = TRUE
 
static s32 sUnrefScnWidth = 320
 
static s32 sUnrefScnHeight = 240
 
struct GdControl gGdCtrl
 
struct GdControl gGdCtrlPrev
 

Function Documentation

◆ __main__()

u32 __main__ ( void  )

Variable Documentation

◆ D_801A8058

f32 D_801A8058 = -600.0f

◆ gGdCtrl

struct GdControl gGdCtrl

◆ gGdCtrlPrev

struct GdControl gGdCtrlPrev

◆ gGdMoveScene

s32 gGdMoveScene = TRUE

◆ gGdUseVtxNormal

s32 gGdUseVtxNormal = TRUE

◆ sUnref801A8054

s32 sUnref801A8054 = TRUE
static

◆ sUnrefScnHeight

s32 sUnrefScnHeight = 240
static

◆ sUnrefScnWidth

s32 sUnrefScnWidth = 320
static