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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>#include "sm64.h"#include "geo_layout.h"#include "math_util.h"#include "game/memory.h"#include "graph_node.h"Typedefs | |
| typedef void(* | GeoLayoutCommandProc) (void) |
| struct GraphNode* process_geo_layout | ( | struct AllocOnlyPool * | pool, |
| void * | segptr | ||
| ) |
| s16 gCurGraphNodeIndex |
| GeoLayoutCommandProc GeoLayoutJumpTable[] |
| u8* gGeoLayoutCommand |
| s16 gGeoLayoutReturnIndex |
| u32 gGeoLayoutStack[16] |
| s16 gGeoLayoutStackIndex |
| u16 gGeoNumViews |
| struct AllocOnlyPool* gGraphNodePool |
| u32 unused_8038B894[3] = { 0 } |
1.8.13