![]() |
Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
|
#include <ultra64.h>
#include "sm64.h"
#include "geo_layout.h"
#include "math_util.h"
#include "game/memory.h"
#include "graph_node.h"
Typedefs | |
typedef void(* | GeoLayoutCommandProc) (void) |
struct GraphNode* process_geo_layout | ( | struct AllocOnlyPool * | pool, |
void * | segptr | ||
) |
s16 gCurGraphNodeIndex |
GeoLayoutCommandProc GeoLayoutJumpTable[] |
u8* gGeoLayoutCommand |
s16 gGeoLayoutReturnIndex |
u32 gGeoLayoutStack[16] |
s16 gGeoLayoutStackIndex |
u16 gGeoNumViews |
struct AllocOnlyPool* gGraphNodePool |
u32 unused_8038B894[3] = { 0 } |