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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <gd_types.h>
Data Fields | |
| struct GdObj | header |
| struct GdVec3f | unk14 |
| struct ObjCamera * | prev |
| struct ObjCamera * | next |
| s32 | id |
| s32 | unk2C |
| struct GdObj * | unk30 |
| struct GdVec3f | unk34 |
| struct GdVec3f | unk40 |
| struct GdVec3f | unk4C |
| f32 | unk58 |
| u8 | pad5C [0x4] |
| f32 | unk60 |
| Mat4f | unk64 |
| f32 | unkA4 |
| Mat4f | unkA8 |
| Mat4f | unkE8 |
| struct GdVec3f | unk128 |
| struct GdVec3f | unk134 |
| struct GdVec3f | positions [4] |
| s32 | zoomLevels |
| s32 | zoom |
| f32 | unk178 |
| f32 | unk17C |
| struct GdVec3f | unk180 |
| struct ObjView * | unk18C |
| s32 ObjCamera::id |
| u8 ObjCamera::pad5C[0x4] |
| f32 ObjCamera::unk178 |
| f32 ObjCamera::unk17C |
| s32 ObjCamera::unk2C |
| f32 ObjCamera::unk58 |
| f32 ObjCamera::unk60 |
| Mat4f ObjCamera::unk64 |
| f32 ObjCamera::unkA4 |
| Mat4f ObjCamera::unkA8 |
| Mat4f ObjCamera::unkE8 |
| s32 ObjCamera::zoom |
| s32 ObjCamera::zoomLevels |
1.8.13