Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
ObjCamera Struct Reference

#include <gd_types.h>

Data Fields

struct GdObj header
 
struct GdVec3f unk14
 
struct ObjCamera * prev
 
struct ObjCamera * next
 
s32 id
 
s32 unk2C
 
struct GdObj * unk30
 
struct GdVec3f unk34
 
struct GdVec3f unk40
 
struct GdVec3f unk4C
 
f32 unk58
 
u8 pad5C [0x4]
 
f32 unk60
 
Mat4f unk64
 
f32 unkA4
 
Mat4f unkA8
 
Mat4f unkE8
 
struct GdVec3f unk128
 
struct GdVec3f unk134
 
struct GdVec3f positions [4]
 
s32 zoomLevels
 
s32 zoom
 
f32 unk178
 
f32 unk17C
 
struct GdVec3f unk180
 
struct ObjView * unk18C
 

Field Documentation

◆ header

struct GdObj ObjCamera::header

◆ id

s32 ObjCamera::id

◆ next

struct ObjCamera* ObjCamera::next

◆ pad5C

u8 ObjCamera::pad5C[0x4]

◆ positions

struct GdVec3f ObjCamera::positions[4]

◆ prev

struct ObjCamera* ObjCamera::prev

◆ unk128

struct GdVec3f ObjCamera::unk128

◆ unk134

struct GdVec3f ObjCamera::unk134

◆ unk14

struct GdVec3f ObjCamera::unk14

◆ unk178

f32 ObjCamera::unk178

◆ unk17C

f32 ObjCamera::unk17C

◆ unk180

struct GdVec3f ObjCamera::unk180

◆ unk18C

struct ObjView* ObjCamera::unk18C

◆ unk2C

s32 ObjCamera::unk2C

◆ unk30

struct GdObj* ObjCamera::unk30

◆ unk34

struct GdVec3f ObjCamera::unk34

◆ unk40

struct GdVec3f ObjCamera::unk40

◆ unk4C

struct GdVec3f ObjCamera::unk4C

◆ unk58

f32 ObjCamera::unk58

◆ unk60

f32 ObjCamera::unk60

◆ unk64

Mat4f ObjCamera::unk64

◆ unkA4

f32 ObjCamera::unkA4

◆ unkA8

Mat4f ObjCamera::unkA8

◆ unkE8

Mat4f ObjCamera::unkE8

◆ zoom

s32 ObjCamera::zoom

◆ zoomLevels

s32 ObjCamera::zoomLevels

The documentation for this struct was generated from the following file: