Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
ObjCamera Struct Reference

#include <gd_types.h>

Data Fields

struct GdObj header
 
struct GdVec3f unk14
 
struct ObjCameraprev
 
struct ObjCameranext
 
s32 id
 
s32 unk2C
 
struct GdObjunk30
 
struct GdVec3f unk34
 
struct GdVec3f unk40
 
struct GdVec3f unk4C
 
f32 unk58
 
u8 pad5C [0x4]
 
f32 unk60
 
Mat4f unk64
 
f32 unkA4
 
Mat4f unkA8
 
Mat4f unkE8
 
struct GdVec3f unk128
 
struct GdVec3f unk134
 
struct GdVec3f positions [4]
 
s32 zoomLevels
 
s32 zoom
 
f32 unk178
 
f32 unk17C
 
struct GdVec3f unk180
 
struct ObjViewunk18C
 

Field Documentation

◆ header

struct GdObj ObjCamera::header

◆ id

s32 ObjCamera::id

◆ next

struct ObjCamera* ObjCamera::next

◆ pad5C

u8 ObjCamera::pad5C[0x4]

◆ positions

struct GdVec3f ObjCamera::positions[4]

◆ prev

struct ObjCamera* ObjCamera::prev

◆ unk128

struct GdVec3f ObjCamera::unk128

◆ unk134

struct GdVec3f ObjCamera::unk134

◆ unk14

struct GdVec3f ObjCamera::unk14

◆ unk178

f32 ObjCamera::unk178

◆ unk17C

f32 ObjCamera::unk17C

◆ unk180

struct GdVec3f ObjCamera::unk180

◆ unk18C

struct ObjView* ObjCamera::unk18C

◆ unk2C

s32 ObjCamera::unk2C

◆ unk30

struct GdObj* ObjCamera::unk30

◆ unk34

struct GdVec3f ObjCamera::unk34

◆ unk40

struct GdVec3f ObjCamera::unk40

◆ unk4C

struct GdVec3f ObjCamera::unk4C

◆ unk58

f32 ObjCamera::unk58

◆ unk60

f32 ObjCamera::unk60

◆ unk64

Mat4f ObjCamera::unk64

◆ unkA4

f32 ObjCamera::unkA4

◆ unkA8

Mat4f ObjCamera::unkA8

◆ unkE8

Mat4f ObjCamera::unkE8

◆ zoom

s32 ObjCamera::zoom

◆ zoomLevels

s32 ObjCamera::zoomLevels

The documentation for this struct was generated from the following file: