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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <gd_types.h>
Data Fields | |
| struct GdObj | header |
| u8 | pad14 [0x8] |
| s32 | unk1C |
| s32 | id |
| struct ObjCamera * | activeCam |
| struct ObjGroup * | components |
| struct ObjGroup * | lights |
| struct GdObj * | pickedObj |
| enum GdViewFlags | flags |
| s32 | unk38 |
| struct GdVec3f | upperLeft |
| f32 | unk48 |
| f32 | unk4C |
| u8 | pad50 [0x4] |
| struct GdVec3f | lowerRight |
| struct GdVec3f | clipping |
| const char * | namePtr |
| s32 | gdDlNum |
| s32 | unk74 |
| s32 | unk78 |
| struct GdColour | colour |
| struct ObjView * | parent |
| void * | zbuf |
| void * | colourBufs [2] |
| void(* | proc )(struct ObjView *) |
| s32 | unk9C |
| void* ObjView::colourBufs[2] |
| enum GdViewFlags ObjView::flags |
| s32 ObjView::gdDlNum |
| s32 ObjView::id |
| u8 ObjView::pad14[0x8] |
| u8 ObjView::pad50[0x4] |
| s32 ObjView::unk1C |
| s32 ObjView::unk38 |
| f32 ObjView::unk48 |
| f32 ObjView::unk4C |
| s32 ObjView::unk74 |
| s32 ObjView::unk78 |
| s32 ObjView::unk9C |
| void* ObjView::zbuf |
1.8.13