![]() |
Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
|
#include <gd_types.h>
Data Fields | |
struct GdObj | header |
u8 | pad14 [0x8] |
s32 | unk1C |
s32 | id |
struct ObjCamera * | activeCam |
struct ObjGroup * | components |
struct ObjGroup * | lights |
struct GdObj * | pickedObj |
enum GdViewFlags | flags |
s32 | unk38 |
struct GdVec3f | upperLeft |
f32 | unk48 |
f32 | unk4C |
u8 | pad50 [0x4] |
struct GdVec3f | lowerRight |
struct GdVec3f | clipping |
const char * | namePtr |
s32 | gdDlNum |
s32 | unk74 |
s32 | unk78 |
struct GdColour | colour |
struct ObjView * | parent |
void * | zbuf |
void * | colourBufs [2] |
void(* | proc )(struct ObjView *) |
s32 | unk9C |
void* ObjView::colourBufs[2] |
enum GdViewFlags ObjView::flags |
s32 ObjView::gdDlNum |
s32 ObjView::id |
u8 ObjView::pad14[0x8] |
u8 ObjView::pad50[0x4] |
s32 ObjView::unk1C |
s32 ObjView::unk38 |
f32 ObjView::unk48 |
f32 ObjView::unk4C |
s32 ObjView::unk74 |
s32 ObjView::unk78 |
s32 ObjView::unk9C |
void* ObjView::zbuf |