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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>#include "sm64.h"#include "behavior_data.h"#include "mario_actions_automatic.h"#include "audio/external.h"#include "area.h"#include "mario.h"#include "mario_step.h"#include "engine/math_util.h"#include "memory.h"#include "engine/graph_node.h"#include "save_file.h"#include "engine/surface_collision.h"#include "interaction.h"#include "camera.h"Macros | |
| #define | POLE_NONE 0 |
| #define | POLE_TOUCHED_FLOOR 1 |
| #define | POLE_FELL_OFF 2 |
| #define | HANG_NONE 0 |
| #define | HANG_HIT_CEIL_OR_OOB 1 |
| #define | HANG_LEFT_CEIL 2 |
| #define HANG_HIT_CEIL_OR_OOB 1 |
| #define HANG_LEFT_CEIL 2 |
| #define HANG_NONE 0 |
| #define POLE_FELL_OFF 2 |
| #define POLE_NONE 0 |
| #define POLE_TOUCHED_FLOOR 1 |
| s32 act_climbing_pole | ( | struct MarioState * | m | ) |
| s32 act_grab_pole_fast | ( | struct MarioState * | m | ) |
| s32 act_grab_pole_slow | ( | struct MarioState * | m | ) |
| s32 act_grabbed | ( | struct MarioState * | m | ) |
| s32 act_hang_moving | ( | struct MarioState * | m | ) |
| s32 act_hanging | ( | struct MarioState * | m | ) |
| s32 act_holding_pole | ( | struct MarioState * | m | ) |
The Shifting Sand Land palm tree check is done climbing up in
| s32 act_in_cannon | ( | struct MarioState * | m | ) |
| s32 act_ledge_climb_down | ( | struct MarioState * | m | ) |
| s32 act_ledge_climb_fast | ( | struct MarioState * | m | ) |
| s32 act_ledge_climb_slow | ( | struct MarioState * | m | ) |
| s32 act_ledge_grab | ( | struct MarioState * | m | ) |
| s32 act_start_hanging | ( | struct MarioState * | m | ) |
Crash if mario's referenced ceiling is NULL (same for other hanging actions)
| s32 act_top_of_pole | ( | struct MarioState * | m | ) |
| s32 act_top_of_pole_transition | ( | struct MarioState * | m | ) |
| s32 act_tornado_twirling | ( | struct MarioState * | m | ) |
| void add_tree_leaf_particles | ( | struct MarioState * | m | ) |
| s32 check_common_automatic_cancels | ( | struct MarioState * | m | ) |
| void func_8025F0DC | ( | struct MarioState * | m | ) |
| void func_8025F188 | ( | struct MarioState * | m | ) |
| s32 let_go_of_ledge | ( | struct MarioState * | m | ) |
| s32 mario_execute_automatic_action | ( | struct MarioState * | m | ) |
| s32 perform_hanging_step | ( | struct MarioState * | m, |
| Vec3f | nextPos | ||
| ) |
| void play_climbing_sounds | ( | struct MarioState * | m, |
| s32 | b | ||
| ) |
| s32 set_pole_position | ( | struct MarioState * | m, |
| f32 | offsetY | ||
| ) |
| s32 update_hang_moving | ( | struct MarioState * | m | ) |
| void update_hang_stationary | ( | struct MarioState * | m | ) |
| void update_ledge_climb | ( | struct MarioState * | m, |
| s32 | animation, | ||
| u32 | endAction | ||
| ) |
1.8.13