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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "mario_actions_automatic.h"
#include "audio/external.h"
#include "area.h"
#include "mario.h"
#include "mario_step.h"
#include "engine/math_util.h"
#include "memory.h"
#include "engine/graph_node.h"
#include "save_file.h"
#include "engine/surface_collision.h"
#include "interaction.h"
#include "camera.h"
Macros | |
#define | POLE_NONE 0 |
#define | POLE_TOUCHED_FLOOR 1 |
#define | POLE_FELL_OFF 2 |
#define | HANG_NONE 0 |
#define | HANG_HIT_CEIL_OR_OOB 1 |
#define | HANG_LEFT_CEIL 2 |
#define HANG_HIT_CEIL_OR_OOB 1 |
#define HANG_LEFT_CEIL 2 |
#define HANG_NONE 0 |
#define POLE_FELL_OFF 2 |
#define POLE_NONE 0 |
#define POLE_TOUCHED_FLOOR 1 |
s32 act_climbing_pole | ( | struct MarioState * | m | ) |
s32 act_grab_pole_fast | ( | struct MarioState * | m | ) |
s32 act_grab_pole_slow | ( | struct MarioState * | m | ) |
s32 act_grabbed | ( | struct MarioState * | m | ) |
s32 act_hang_moving | ( | struct MarioState * | m | ) |
s32 act_hanging | ( | struct MarioState * | m | ) |
s32 act_holding_pole | ( | struct MarioState * | m | ) |
The Shifting Sand Land palm tree check is done climbing up in
s32 act_in_cannon | ( | struct MarioState * | m | ) |
s32 act_ledge_climb_down | ( | struct MarioState * | m | ) |
s32 act_ledge_climb_fast | ( | struct MarioState * | m | ) |
s32 act_ledge_climb_slow | ( | struct MarioState * | m | ) |
s32 act_ledge_grab | ( | struct MarioState * | m | ) |
s32 act_start_hanging | ( | struct MarioState * | m | ) |
Crash if mario's referenced ceiling is NULL (same for other hanging actions)
s32 act_top_of_pole | ( | struct MarioState * | m | ) |
s32 act_top_of_pole_transition | ( | struct MarioState * | m | ) |
s32 act_tornado_twirling | ( | struct MarioState * | m | ) |
void add_tree_leaf_particles | ( | struct MarioState * | m | ) |
s32 check_common_automatic_cancels | ( | struct MarioState * | m | ) |
void func_8025F0DC | ( | struct MarioState * | m | ) |
void func_8025F188 | ( | struct MarioState * | m | ) |
s32 let_go_of_ledge | ( | struct MarioState * | m | ) |
s32 mario_execute_automatic_action | ( | struct MarioState * | m | ) |
s32 perform_hanging_step | ( | struct MarioState * | m, |
Vec3f | nextPos | ||
) |
void play_climbing_sounds | ( | struct MarioState * | m, |
s32 | b | ||
) |
s32 set_pole_position | ( | struct MarioState * | m, |
f32 | offsetY | ||
) |
s32 update_hang_moving | ( | struct MarioState * | m | ) |
void update_hang_stationary | ( | struct MarioState * | m | ) |
void update_ledge_climb | ( | struct MarioState * | m, |
s32 | animation, | ||
u32 | endAction | ||
) |