Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
ObjGadget Struct Reference

#include <gd_types.h>

Data Fields

struct GdObj header
 
struct GdVec3f unk14
 
s32 unk20
 
s32 unk24
 
f32 unk28
 
u8 pad2C [4]
 
union ObjVarVal varval
 
f32 unk38
 
f32 unk3C
 
struct GdVec3f unk40
 
struct ObjGroupunk4C
 
struct ObjShapeunk50
 
struct ObjGroupunk54
 
u8 pad58 [4]
 
s32 unk5C
 

Field Documentation

◆ header

struct GdObj ObjGadget::header

◆ pad2C

u8 ObjGadget::pad2C[4]

◆ pad58

u8 ObjGadget::pad58[4]

◆ unk14

struct GdVec3f ObjGadget::unk14

◆ unk20

s32 ObjGadget::unk20

◆ unk24

s32 ObjGadget::unk24

◆ unk28

f32 ObjGadget::unk28

◆ unk38

f32 ObjGadget::unk38

◆ unk3C

f32 ObjGadget::unk3C

◆ unk40

struct GdVec3f ObjGadget::unk40

◆ unk4C

struct ObjGroup* ObjGadget::unk4C

◆ unk50

struct ObjShape* ObjGadget::unk50

◆ unk54

struct ObjGroup* ObjGadget::unk54

◆ unk5C

s32 ObjGadget::unk5C

◆ varval

union ObjVarVal ObjGadget::varval

The documentation for this struct was generated from the following file: