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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Go to the source code of this file.
Functions | |
| void | seq_channel_layer_disable (struct SequenceChannelLayer *seqPlayer) |
| void | sequence_channel_disable (struct SequenceChannel *seqPlayer) |
| void | sequence_player_disable (struct SequencePlayer *seqPlayer) |
| void | audio_list_push_back (struct AudioListItem *list, struct AudioListItem *item) |
| Add an item to the end of a list, if it's not already in any list. More... | |
| void * | audio_list_pop_back (struct AudioListItem *list) |
| Remove the last item from a list, and return it (or NULL if empty). More... | |
| void | process_sequences (s32 iterationsRemaining) |
| void | init_sequence_player (u32 player) |
| void | func_8031D4B8 (void) |
| void* audio_list_pop_back | ( | struct AudioListItem * | list | ) |
Remove the last item from a list, and return it (or NULL if empty).
| void audio_list_push_back | ( | struct AudioListItem * | list, |
| struct AudioListItem * | item | ||
| ) |
Add an item to the end of a list, if it's not already in any list.
| void seq_channel_layer_disable | ( | struct SequenceChannelLayer * | seqPlayer | ) |
| void sequence_channel_disable | ( | struct SequenceChannel * | seqPlayer | ) |
| void sequence_player_disable | ( | struct SequencePlayer * | seqPlayer | ) |
1.8.13