![]() |
Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
|
Go to the source code of this file.
Functions | |
void | seq_channel_layer_disable (struct SequenceChannelLayer *seqPlayer) |
void | sequence_channel_disable (struct SequenceChannel *seqPlayer) |
void | sequence_player_disable (struct SequencePlayer *seqPlayer) |
void | audio_list_push_back (struct AudioListItem *list, struct AudioListItem *item) |
Add an item to the end of a list, if it's not already in any list. More... | |
void * | audio_list_pop_back (struct AudioListItem *list) |
Remove the last item from a list, and return it (or NULL if empty). More... | |
void | process_sequences (s32 iterationsRemaining) |
void | init_sequence_player (u32 player) |
void | func_8031D4B8 (void) |
void* audio_list_pop_back | ( | struct AudioListItem * | list | ) |
Remove the last item from a list, and return it (or NULL if empty).
void audio_list_push_back | ( | struct AudioListItem * | list, |
struct AudioListItem * | item | ||
) |
Add an item to the end of a list, if it's not already in any list.
void seq_channel_layer_disable | ( | struct SequenceChannelLayer * | seqPlayer | ) |
void sequence_channel_disable | ( | struct SequenceChannel * | seqPlayer | ) |
void sequence_player_disable | ( | struct SequencePlayer * | seqPlayer | ) |