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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <gd_types.h>
Data Fields | |
struct GdObj | header |
struct GdVec3f | unk14 |
struct ObjBone * | prev |
struct ObjBone * | next |
struct GdVec3f | unk28 |
u8 | pad34 [0x40-0x34] |
struct GdVec3f | unk40 |
u8 | pad4C [0x58-0x4C] |
struct GdVec3f | unk58 |
struct GdVec3f | unk64 |
Mat4f | mat70 |
Mat4f | matB0 |
struct ObjShape * | unkF0 |
f32 | unkF4 |
f32 | unkF8 |
f32 | unkFC |
s32 | unk100 |
s32 | unk104 |
s32 | id |
struct ObjGroup * | unk10C |
f32 | unk110 |
f32 | unk114 |
f32 | unk118 |
u8 | pad11C [0x124-0x11C] |
s32 ObjBone::id |
Mat4f ObjBone::mat70 |
Mat4f ObjBone::matB0 |
u8 ObjBone::pad11C[0x124-0x11C] |
u8 ObjBone::pad34[0x40-0x34] |
u8 ObjBone::pad4C[0x58-0x4C] |
s32 ObjBone::unk100 |
s32 ObjBone::unk104 |
f32 ObjBone::unk110 |
f32 ObjBone::unk114 |
f32 ObjBone::unk118 |
f32 ObjBone::unkF4 |
f32 ObjBone::unkF8 |
f32 ObjBone::unkFC |