Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
ObjBone Struct Reference

#include <gd_types.h>

Data Fields

struct GdObj header
 
struct GdVec3f unk14
 
struct ObjBoneprev
 
struct ObjBonenext
 
struct GdVec3f unk28
 
u8 pad34 [0x40-0x34]
 
struct GdVec3f unk40
 
u8 pad4C [0x58-0x4C]
 
struct GdVec3f unk58
 
struct GdVec3f unk64
 
Mat4f mat70
 
Mat4f matB0
 
struct ObjShapeunkF0
 
f32 unkF4
 
f32 unkF8
 
f32 unkFC
 
s32 unk100
 
s32 unk104
 
s32 id
 
struct ObjGroupunk10C
 
f32 unk110
 
f32 unk114
 
f32 unk118
 
u8 pad11C [0x124-0x11C]
 

Field Documentation

◆ header

struct GdObj ObjBone::header

◆ id

s32 ObjBone::id

◆ mat70

Mat4f ObjBone::mat70

◆ matB0

Mat4f ObjBone::matB0

◆ next

struct ObjBone* ObjBone::next

◆ pad11C

u8 ObjBone::pad11C[0x124-0x11C]

◆ pad34

u8 ObjBone::pad34[0x40-0x34]

◆ pad4C

u8 ObjBone::pad4C[0x58-0x4C]

◆ prev

struct ObjBone* ObjBone::prev

◆ unk100

s32 ObjBone::unk100

◆ unk104

s32 ObjBone::unk104

◆ unk10C

struct ObjGroup* ObjBone::unk10C

◆ unk110

f32 ObjBone::unk110

◆ unk114

f32 ObjBone::unk114

◆ unk118

f32 ObjBone::unk118

◆ unk14

struct GdVec3f ObjBone::unk14

◆ unk28

struct GdVec3f ObjBone::unk28

◆ unk40

struct GdVec3f ObjBone::unk40

◆ unk58

struct GdVec3f ObjBone::unk58

◆ unk64

struct GdVec3f ObjBone::unk64

◆ unkF0

struct ObjShape* ObjBone::unkF0

◆ unkF4

f32 ObjBone::unkF4

◆ unkF8

f32 ObjBone::unkF8

◆ unkFC

f32 ObjBone::unkFC

The documentation for this struct was generated from the following file: