Super Mario 64 Source
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Data Fields
ObjBone Struct Reference

#include <gd_types.h>

Data Fields

struct GdObj header
 
struct GdVec3f unk14
 
struct ObjBone * prev
 
struct ObjBone * next
 
struct GdVec3f unk28
 
u8 pad34 [0x40-0x34]
 
struct GdVec3f unk40
 
u8 pad4C [0x58-0x4C]
 
struct GdVec3f unk58
 
struct GdVec3f unk64
 
Mat4f mat70
 
Mat4f matB0
 
struct ObjShape * unkF0
 
f32 unkF4
 
f32 unkF8
 
f32 unkFC
 
s32 unk100
 
s32 unk104
 
s32 id
 
struct ObjGroup * unk10C
 
f32 unk110
 
f32 unk114
 
f32 unk118
 
u8 pad11C [0x124-0x11C]
 

Field Documentation

◆ header

struct GdObj ObjBone::header

◆ id

s32 ObjBone::id

◆ mat70

Mat4f ObjBone::mat70

◆ matB0

Mat4f ObjBone::matB0

◆ next

struct ObjBone* ObjBone::next

◆ pad11C

u8 ObjBone::pad11C[0x124-0x11C]

◆ pad34

u8 ObjBone::pad34[0x40-0x34]

◆ pad4C

u8 ObjBone::pad4C[0x58-0x4C]

◆ prev

struct ObjBone* ObjBone::prev

◆ unk100

s32 ObjBone::unk100

◆ unk104

s32 ObjBone::unk104

◆ unk10C

struct ObjGroup* ObjBone::unk10C

◆ unk110

f32 ObjBone::unk110

◆ unk114

f32 ObjBone::unk114

◆ unk118

f32 ObjBone::unk118

◆ unk14

struct GdVec3f ObjBone::unk14

◆ unk28

struct GdVec3f ObjBone::unk28

◆ unk40

struct GdVec3f ObjBone::unk40

◆ unk58

struct GdVec3f ObjBone::unk58

◆ unk64

struct GdVec3f ObjBone::unk64

◆ unkF0

struct ObjShape* ObjBone::unkF0

◆ unkF4

f32 ObjBone::unkF4

◆ unkF8

f32 ObjBone::unkF8

◆ unkFC

f32 ObjBone::unkFC

The documentation for this struct was generated from the following file: